Stellar Throne Changelog Week of August 8-15, 2025
Major planetary warfare upgrades with Orbital Bombardment and Ground Invasion systems, redesigned Ground Combat UI, and dozens of bug fixes.
2025-08-15
Redesigning the Battlefield: Combat UI Overhaul & ClaudeCraft Takes Shape
Comprehensive combat UI screen infrastructure redesign and launching the ClaudeCraft 10-week program for AI-assisted game development.
2025-08-09
Opus 4.1, GUT Migration, and Combat UI Overhaul
Upgraded to Opus 4.1, migrated to GUT testing framework, and evaluated six combat UI layout designs.
2025-08-07
Upgrading to Godot 4.3 (Opus 4.1) and Combat UI Progress
Upgraded to Godot 4.3, performed a full codebase audit, and continued combat UI fleet layout improvements.
2025-08-06
Combat Returns (Sort Of)
Chasing elusive bugs to bring combat back online, fixing fleet behavior, engagement triggers, and optimizing loading screens.
2025-08-05
Smarter UI, Safer Fleets, and Combat Sanity
Persistent notifications, top nav buttons, combat visualization fixes, and protecting ships in transit from combat engagement.
2025-07-23
Explosions, Research, and High-Fidelity Sprites
SpriteSheetMaker upgraded with Mitchell filter, bombardment and ground combat systems operational, save/load UI built, and research framework established.
2025-07-19
A Big Systems Push — Colonization, Borders, and Battles
Major systems day: colonization, territory borders, sensors, fleet management, ship components, trade, victory tracking, and battle system implemented.
2025-07-18