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Combat

8 posts

Stellar Throne Changelog Week of August 8-15, 2025

Major planetary warfare upgrades with Orbital Bombardment and Ground Invasion systems, redesigned Ground Combat UI, and dozens of bug fixes.

Blog

2025-08-15

Redesigning the Battlefield: Combat UI Overhaul & ClaudeCraft Takes Shape

Comprehensive combat UI screen infrastructure redesign and launching the ClaudeCraft 10-week program for AI-assisted game development.

Blog

2025-08-09

Opus 4.1, GUT Migration, and Combat UI Overhaul

Upgraded to Opus 4.1, migrated to GUT testing framework, and evaluated six combat UI layout designs.

Blog

2025-08-07

Upgrading to Godot 4.3 (Opus 4.1) and Combat UI Progress

Upgraded to Godot 4.3, performed a full codebase audit, and continued combat UI fleet layout improvements.

Blog

2025-08-06

Combat Returns (Sort Of)

Chasing elusive bugs to bring combat back online, fixing fleet behavior, engagement triggers, and optimizing loading screens.

Blog

2025-08-05

Smarter UI, Safer Fleets, and Combat Sanity

Persistent notifications, top nav buttons, combat visualization fixes, and protecting ships in transit from combat engagement.

Blog

2025-07-23

Explosions, Research, and High-Fidelity Sprites

SpriteSheetMaker upgraded with Mitchell filter, bombardment and ground combat systems operational, save/load UI built, and research framework established.

Blog

2025-07-19

A Big Systems Push — Colonization, Borders, and Battles

Major systems day: colonization, territory borders, sensors, fleet management, ship components, trade, victory tracking, and battle system implemented.

Blog

2025-07-18