<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
    <channel>
        <title>Mr. Phil Games</title>
        <link>https://mrphilgames.com/</link>
        <description>Game development blog by Philip Ludington. Stellar Throne, indie games, and agentic coding.</description>
        <lastBuildDate>Sun, 08 Mar 2026 18:18:30 GMT</lastBuildDate>
        <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
        <generator>https://github.com/jpmonette/feed</generator>
        <language>en</language>
        <copyright>Copyright 2026 Mr. Phil Games</copyright>
        <item>
            <title><![CDATA[Why Game Discovery Is the Real AI Bet]]></title>
            <link>https://mrphilgames.com/blog/why-game-discovery-is-the-real-ai-bet</link>
            <guid>https://mrphilgames.com/blog/why-game-discovery-is-the-real-ai-bet</guid>
            <pubDate>Sun, 08 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[AI is about to flood the market with games. The bottleneck isn't creation anymore — it's finding the good ones. That's why I'm building GameLegend.]]></description>
        </item>
        <item>
            <title><![CDATA[What Block's 4,000 Layoffs Signal for the Games Industry]]></title>
            <link>https://mrphilgames.com/blog/what-blocks-layoffs-signal-for-games</link>
            <guid>https://mrphilgames.com/blog/what-blocks-layoffs-signal-for-games</guid>
            <pubDate>Sat, 07 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Block cut nearly half its workforce and Wall Street cheered. The games industry is already following the same playbook — here's what it means.]]></description>
        </item>
        <item>
            <title><![CDATA[Jai in 2026: The State of Jonathan Blow's Programming Language]]></title>
            <link>https://mrphilgames.com/blog/jai-in-2026</link>
            <guid>https://mrphilgames.com/blog/jai-in-2026</guid>
            <pubDate>Fri, 06 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Jai — from closed beta to the upcoming open-source release, community growth, and how it compares to Odin and Zig.]]></description>
        </item>
        <item>
            <title><![CDATA[The Last Techno-Scribes]]></title>
            <link>https://mrphilgames.com/blog/the-last-techno-scribes</link>
            <guid>https://mrphilgames.com/blog/the-last-techno-scribes</guid>
            <pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[AI is to programming what the printing press was to hand-copying manuscripts. That's wonderful for humanity and terrifying for the scribes.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: March 4, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-03-04</link>
            <guid>https://mrphilgames.com/devlog/2026-03-04</guid>
            <pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 10 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Letter to Congress: DoD's Threat Against Anthropic]]></title>
            <link>https://mrphilgames.com/blog/letter-to-congress-dod-anthropic</link>
            <guid>https://mrphilgames.com/blog/letter-to-congress-dod-anthropic</guid>
            <pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[A template letter to send your representatives about the Department of Defense's threat to designate Anthropic a 'supply chain risk' for maintaining AI safety restrictions.]]></description>
        </item>
        <item>
            <title><![CDATA[MyFitnessPal Bought Something Anyone Can Build]]></title>
            <link>https://mrphilgames.com/blog/myfitnesspal-bought-something-anyone-can-build</link>
            <guid>https://mrphilgames.com/blog/myfitnesspal-bought-something-anyone-can-build</guid>
            <pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[MyFitnessPal acquired Cal AI for its photo-based calorie tracking. Two teens built it. In the age of AI, so could anyone else.]]></description>
        </item>
        <item>
            <title><![CDATA[The DoD Wants AI Without Guardrails. Gamers Should Care.]]></title>
            <link>https://mrphilgames.com/blog/the-dod-wants-ai-without-guardrails-gamers-should-care</link>
            <guid>https://mrphilgames.com/blog/the-dod-wants-ai-without-guardrails-gamers-should-care</guid>
            <pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The DoD threatened to blacklist Anthropic for refusing to remove AI safety restrictions. Gamers have seen this playbook before.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: March 3, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-03-03</link>
            <guid>https://mrphilgames.com/devlog/2026-03-03</guid>
            <pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 7 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[MCP Is Wasting Your Context Window (And How to Fix It)]]></title>
            <link>https://mrphilgames.com/blog/mcp-is-wasting-your-context-window</link>
            <guid>https://mrphilgames.com/blog/mcp-is-wasting-your-context-window</guid>
            <pubDate>Mon, 02 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[The Model Context Protocol loads every tool definition upfront, burning up to 30% of your AI's memory before you type a word. Here's what a leaner version could look like.]]></description>
        </item>
        <item>
            <title><![CDATA[What Stripe's Minions Get Right About Coding Agents]]></title>
            <link>https://mrphilgames.com/blog/what-stripes-minions-get-right-about-coding-agents</link>
            <guid>https://mrphilgames.com/blog/what-stripes-minions-get-right-about-coding-agents</guid>
            <pubDate>Mon, 02 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Stripe's AI coding agents produce over 1,300 merged PRs per week with zero human-written code. The secret isn't a better model — it's better infrastructure.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: March 2, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-03-02</link>
            <guid>https://mrphilgames.com/devlog/2026-03-02</guid>
            <pubDate>Mon, 02 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 7 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: March 1, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-03-01</link>
            <guid>https://mrphilgames.com/devlog/2026-03-01</guid>
            <pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 6 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 28, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-28</link>
            <guid>https://mrphilgames.com/devlog/2026-02-28</guid>
            <pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 4 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 27, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-27</link>
            <guid>https://mrphilgames.com/devlog/2026-02-27</guid>
            <pubDate>Fri, 27 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 6 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 26, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-26</link>
            <guid>https://mrphilgames.com/devlog/2026-02-26</guid>
            <pubDate>Thu, 26 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 5 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 25, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-25</link>
            <guid>https://mrphilgames.com/devlog/2026-02-25</guid>
            <pubDate>Wed, 25 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 3 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 24, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-24</link>
            <guid>https://mrphilgames.com/devlog/2026-02-24</guid>
            <pubDate>Tue, 24 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 3 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 23, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-23</link>
            <guid>https://mrphilgames.com/devlog/2026-02-23</guid>
            <pubDate>Mon, 23 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 3 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 22, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-22</link>
            <guid>https://mrphilgames.com/devlog/2026-02-22</guid>
            <pubDate>Sun, 22 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 2 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 21, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-21</link>
            <guid>https://mrphilgames.com/devlog/2026-02-21</guid>
            <pubDate>Sat, 21 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 3 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 20, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-20</link>
            <guid>https://mrphilgames.com/devlog/2026-02-20</guid>
            <pubDate>Fri, 20 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 1 repository.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 19, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-19</link>
            <guid>https://mrphilgames.com/devlog/2026-02-19</guid>
            <pubDate>Thu, 19 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 2 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 18, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-18</link>
            <guid>https://mrphilgames.com/devlog/2026-02-18</guid>
            <pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 2 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 17, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-17</link>
            <guid>https://mrphilgames.com/devlog/2026-02-17</guid>
            <pubDate>Tue, 17 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 4 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 14, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-14</link>
            <guid>https://mrphilgames.com/devlog/2026-02-14</guid>
            <pubDate>Sat, 14 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 6 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[CLAUDE.md for Game Devs: The File That Makes AI Actually Understand Your Game]]></title>
            <link>https://mrphilgames.com/blog/claude-md-for-game-devs</link>
            <guid>https://mrphilgames.com/blog/claude-md-for-game-devs</guid>
            <pubDate>Fri, 13 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Your AI coding agent is brilliant but clueless about your game. CLAUDE.md fixes that. Here's how to write one that actually works for game projects.]]></description>
        </item>
        <item>
            <title><![CDATA[What is Agentic Coding? (And Why It Changes Everything)]]></title>
            <link>https://mrphilgames.com/blog/what-is-agentic-coding</link>
            <guid>https://mrphilgames.com/blog/what-is-agentic-coding</guid>
            <pubDate>Fri, 13 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Agentic coding is the biggest shift in software development since the IDE. Here's what it is, how it works, and why I'm building all my games with it.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 13, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-13</link>
            <guid>https://mrphilgames.com/devlog/2026-02-13</guid>
            <pubDate>Fri, 13 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 4 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 12, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-12</link>
            <guid>https://mrphilgames.com/devlog/2026-02-12</guid>
            <pubDate>Thu, 12 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Activity across 7 repositories.]]></description>
        </item>
        <item>
            <title><![CDATA[The Big Catch-Up — Changesmith, YouTube, Community & More]]></title>
            <link>https://mrphilgames.com/newsletter/the-big-catch-up</link>
            <guid>https://mrphilgames.com/newsletter/the-big-catch-up</guid>
            <pubDate>Thu, 12 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[Three months of updates: Changesmith launch, first YouTube video, Stellar Throne progress, Agentic Game Devs community, and more.]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: February 11, 2026]]></title>
            <link>https://mrphilgames.com/devlog/2026-02-11</link>
            <guid>https://mrphilgames.com/devlog/2026-02-11</guid>
            <pubDate>Wed, 11 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[MrPhilGames.com launches on its new Next.js platform.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog #10 — From Bug Fixes to Breakthroughs]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-devlog-10-from-bug-fixes-to-breakthroughs</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-devlog-10-from-bug-fixes-to-breakthroughs</guid>
            <pubDate>Thu, 06 Nov 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Fleet navigation, event system, research persistence, and construction system all fixed and implemented. 13 commits, 1000+ lines changed.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog #8: Validation, Parity, and Precision]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-devlog-8-validation-parity-and-precision</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-devlog-8-validation-parity-and-precision</guid>
            <pubDate>Wed, 05 Nov 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Building a comprehensive serialization parity test framework, fixing floating-point precision, and validating the dual-engine architecture.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog #9: Visual Parity and Data Preservation]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-devlog-9-visual-parity-and-data-preservation</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-devlog-9-visual-parity-and-data-preservation</guid>
            <pubDate>Wed, 05 Nov 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Fixing star rendering, preserving planet data, restoring entity names, and fleet composition through Zig serialization improvements.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog #7: The Zig Simulation Goes Live]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-devlog-7-the-zig-simulation-goes-live</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-devlog-7-the-zig-simulation-goes-live</guid>
            <pubDate>Mon, 03 Nov 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[The Zig simulation backend is now live in production. Bidirectional serialization breakthrough enables the 52x performance improvement.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog #6 — Zig Parity and Production Deployment]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-devlog-6-zig-parity-and-production-deployment</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-devlog-6-zig-parity-and-production-deployment</guid>
            <pubDate>Sat, 01 Nov 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Comprehensive parity testing, 11 bugs fixed, and the Zig backend reaches production-ready status with 52.7x performance improvement.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog #4 — The Great Migration: GDScript to Zig Complete]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-devlog-4-the-great-migration-gdscript-to-zig-complete</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-devlog-4-the-great-migration-gdscript-to-zig-complete</guid>
            <pubDate>Fri, 31 Oct 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[All 23 game managers fully ported from GDScript to Zig. 333 tests passing, TOML config migration complete, and simulation system track 2 underway.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog #5 — All 21 Zig Simulation Phases Implemented + Parity Tester Online (52.7x Faster)]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-devlog-5-all-21-zig-simulation-phases-implemented</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-devlog-5-all-21-zig-simulation-phases-implemented</guid>
            <pubDate>Fri, 31 Oct 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[All 21 simulation phases complete in Zig with 52.7x speed improvement. TOML config system, rehabilitated test suite, and parity framework built.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog: The Engine Overhaul - 52× Faster Simulation]]></title>
            <link>https://mrphilgames.com/newsletter/stellar-throne-engine-overhaul-52x-faster-simulation</link>
            <guid>https://mrphilgames.com/newsletter/stellar-throne-engine-overhaul-52x-faster-simulation</guid>
            <pubDate>Fri, 31 Oct 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Hey everyone — MrPhil here with another deep dive into Stellar Throne.]]></description>
        </item>
        <item>
            <title><![CDATA[Ground Combat & Territory Borders Revamped]]></title>
            <link>https://mrphilgames.com/blog/ground-combat-and-territory-borders-revamped</link>
            <guid>https://mrphilgames.com/blog/ground-combat-and-territory-borders-revamped</guid>
            <pubDate>Sat, 16 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Ground combat gets strength bars, ownership updates, and battlefield grids. Territory borders redesigned with shaders.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Changelog Week of August 8-15, 2025]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-changelog-week-of-august-8-15-2025</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-changelog-week-of-august-8-15-2025</guid>
            <pubDate>Fri, 15 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Major planetary warfare upgrades with Orbital Bombardment and Ground Invasion systems, redesigned Ground Combat UI, and dozens of bug fixes.]]></description>
        </item>
        <item>
            <title><![CDATA[When the Bug Breaks Before You Do]]></title>
            <link>https://mrphilgames.com/blog/when-the-bug-breaks-before-you-do</link>
            <guid>https://mrphilgames.com/blog/when-the-bug-breaks-before-you-do</guid>
            <pubDate>Fri, 15 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[A multi-day struggle with a persistent combat timing bug, exhausting every debugging strategy before a final standard approach resolved it.]]></description>
        </item>
        <item>
            <title><![CDATA[Bugs, Battles, and a Bit of Scroll Sorcery]]></title>
            <link>https://mrphilgames.com/blog/bugs-battles-and-a-bit-of-scroll-sorcery</link>
            <guid>https://mrphilgames.com/blog/bugs-battles-and-a-bit-of-scroll-sorcery</guid>
            <pubDate>Sun, 10 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Combat UI scroll fix in Stellar Throne and ClaudeCraft course structure progress with modules 7-10 complete.]]></description>
        </item>
        <item>
            <title><![CDATA[Why I'm Making ClaudeCraft]]></title>
            <link>https://mrphilgames.com/blog/why-im-making-claudecraft</link>
            <guid>https://mrphilgames.com/blog/why-im-making-claudecraft</guid>
            <pubDate>Sun, 10 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Four core reasons for building ClaudeCraft: democratizing game creation, empowering creative communities, learning through teaching, and embracing AI's creative future.]]></description>
        </item>
        <item>
            <title><![CDATA[Redesigning the Battlefield: Combat UI Overhaul & ClaudeCraft Takes Shape]]></title>
            <link>https://mrphilgames.com/blog/redesigning-the-battlefield-combat-ui-overhaul-and-claudecraft-takes-shape</link>
            <guid>https://mrphilgames.com/blog/redesigning-the-battlefield-combat-ui-overhaul-and-claudecraft-takes-shape</guid>
            <pubDate>Sat, 09 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Comprehensive combat UI screen infrastructure redesign and launching the ClaudeCraft 10-week program for AI-assisted game development.]]></description>
        </item>
        <item>
            <title><![CDATA[Patching Up Combat and Building Better Testing Tools]]></title>
            <link>https://mrphilgames.com/blog/patching-up-combat-and-building-better-testing-tools</link>
            <guid>https://mrphilgames.com/blog/patching-up-combat-and-building-better-testing-tools</guid>
            <pubDate>Fri, 08 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Refining combat UI, building a Zig-based test harness, and creating specialized Claude agents for development and quality control.]]></description>
        </item>
        <item>
            <title><![CDATA[Opus 4.1, GUT Migration, and Combat UI Overhaul]]></title>
            <link>https://mrphilgames.com/blog/opus-4-1-gut-migration-and-combat-ui-overhaul</link>
            <guid>https://mrphilgames.com/blog/opus-4-1-gut-migration-and-combat-ui-overhaul</guid>
            <pubDate>Thu, 07 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Upgraded to Opus 4.1, migrated to GUT testing framework, and evaluated six combat UI layout designs.]]></description>
        </item>
        <item>
            <title><![CDATA[This Week's Newsletter]]></title>
            <link>https://mrphilgames.com/blog/this-weeks-newsletter</link>
            <guid>https://mrphilgames.com/blog/this-weeks-newsletter</guid>
            <pubDate>Wed, 06 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Newsletter about switching Stellar Throne to a new engine.]]></description>
        </item>
        <item>
            <title><![CDATA[Upgrading to Godot 4.3 (Opus 4.1) and Combat UI Progress]]></title>
            <link>https://mrphilgames.com/blog/upgrading-to-godot-4-3-and-combat-ui-progress</link>
            <guid>https://mrphilgames.com/blog/upgrading-to-godot-4-3-and-combat-ui-progress</guid>
            <pubDate>Wed, 06 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Upgraded to Godot 4.3, performed a full codebase audit, and continued combat UI fleet layout improvements.]]></description>
        </item>
        <item>
            <title><![CDATA[Why I'm Switching Stellar Throne to Godot — And How I'm Making It Work]]></title>
            <link>https://mrphilgames.com/newsletter/switching-stellar-throne-to-godot</link>
            <guid>https://mrphilgames.com/newsletter/switching-stellar-throne-to-godot</guid>
            <pubDate>Wed, 06 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[*From low-level power to high-level polish — how a week-long experiment with Godot reshaped my AI-assisted workflow on Stellar Throne.*]]></description>
        </item>
        <item>
            <title><![CDATA[Combat Returns (Sort Of)]]></title>
            <link>https://mrphilgames.com/blog/combat-returns-sort-of</link>
            <guid>https://mrphilgames.com/blog/combat-returns-sort-of</guid>
            <pubDate>Tue, 05 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Chasing elusive bugs to bring combat back online, fixing fleet behavior, engagement triggers, and optimizing loading screens.]]></description>
        </item>
        <item>
            <title><![CDATA[Refactoring with AI: Lessons in Trust, Testing, and Prompts]]></title>
            <link>https://mrphilgames.com/blog/refactoring-with-ai-lessons-in-trust-testing-and-prompts</link>
            <guid>https://mrphilgames.com/blog/refactoring-with-ai-lessons-in-trust-testing-and-prompts</guid>
            <pubDate>Mon, 04 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[AI-assisted refactoring with Claude requires clear boundaries. Restored build buttons, loading screen, and ship construction timing.]]></description>
        </item>
        <item>
            <title><![CDATA[Closing the Parity Gap in Godot]]></title>
            <link>https://mrphilgames.com/blog/closing-the-parity-gap-in-godot</link>
            <guid>https://mrphilgames.com/blog/closing-the-parity-gap-in-godot</guid>
            <pubDate>Sun, 03 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Fog of war restored, star field in place, animated notifications implemented, and CLAUDE.md earns a 9.5/10 audit score.]]></description>
        </item>
        <item>
            <title><![CDATA[Godot Port Complete (Mostly!)]]></title>
            <link>https://mrphilgames.com/blog/godot-port-complete-mostly</link>
            <guid>https://mrphilgames.com/blog/godot-port-complete-mostly</guid>
            <pubDate>Sat, 02 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[The Godot port reaches functional completion with fleet travel, 96 technologies, fog-of-war, and interactive panels all working.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne: Porting Progress & Platform Trade-Offs]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-porting-progress-and-platform-trade-offs</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-porting-progress-and-platform-trade-offs</guid>
            <pubDate>Fri, 01 Aug 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Huge porting strides across combat, strategic layer, and UI systems. Comparing the Godot and Zig development workflows.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Enters Alpha: Polish, Audio, and the Godot Port Begins]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-enters-alpha-polish-audio-and-the-godot-port-begins</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-enters-alpha-polish-audio-and-the-godot-port-begins</guid>
            <pubDate>Wed, 30 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Stellar Throne officially reaches Alpha. The transition to Godot begins with foundational migration, galaxy rendering, and core mechanics ported.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog — Phase 6 Complete, Diplomacy & Polish Begin]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-devlog-phase-6-complete-diplomacy-and-polish-begin</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-devlog-phase-6-complete-diplomacy-and-polish-begin</guid>
            <pubDate>Tue, 29 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Phase 6 Galaxy Generation finalized. AI systems, diplomacy, and Phase 7 Polish begun. Fleet-splitting UI bug fixed.]]></description>
        </item>
        <item>
            <title><![CDATA[Agentic Game Development: How AI Became My Thinking Partner]]></title>
            <link>https://mrphilgames.com/newsletter/agentic-game-development</link>
            <guid>https://mrphilgames.com/newsletter/agentic-game-development</guid>
            <pubDate>Tue, 29 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[*How AI became my thinking partner while building a strategy game from scratch*]]></description>
        </item>
        <item>
            <title><![CDATA[Refactoring, Regression Fixes, and the Case Against Unit Tests?]]></title>
            <link>https://mrphilgames.com/blog/refactoring-regression-fixes-and-the-case-against-unit-tests</link>
            <guid>https://mrphilgames.com/blog/refactoring-regression-fixes-and-the-case-against-unit-tests</guid>
            <pubDate>Mon, 28 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Unit test failures down to one, UI buttons restored, combat bugs squashed, and questioning the ROI on unit tests.]]></description>
        </item>
        <item>
            <title><![CDATA[CLAUDE.md Audit Continues, Test Suite Nears Green]]></title>
            <link>https://mrphilgames.com/blog/claude-md-audit-continues-test-suite-nears-green</link>
            <guid>https://mrphilgames.com/blog/claude-md-audit-continues-test-suite-nears-green</guid>
            <pubDate>Sun, 27 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Most unit tests passing with only 9 remaining. CLAUDE.md audit yields real architectural benefits through event-based system migration.]]></description>
        </item>
        <item>
            <title><![CDATA[Test Breakdown and Recovery Mode]]></title>
            <link>https://mrphilgames.com/blog/test-breakdown-and-recovery-mode</link>
            <guid>https://mrphilgames.com/blog/test-breakdown-and-recovery-mode</guid>
            <pubDate>Sat, 26 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Expanded test runner with pass/fail/skip summary, but memory leaks and broken tests surfaced. Codebase review against CLAUDE.md rules underway.]]></description>
        </item>
        <item>
            <title><![CDATA[Test Coverage, CLAUDE Compliance, and a Safer Codebase]]></title>
            <link>https://mrphilgames.com/blog/test-coverage-claude-compliance-and-a-safer-codebase</link>
            <guid>https://mrphilgames.com/blog/test-coverage-claude-compliance-and-a-safer-codebase</guid>
            <pubDate>Fri, 25 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Improved unit test coverage, built a test counting verification system, and completed a CLAUDE.md audit pass.]]></description>
        </item>
        <item>
            <title><![CDATA[The Case of the Missing Unit Tests]]></title>
            <link>https://mrphilgames.com/blog/the-case-of-the-missing-unit-tests</link>
            <guid>https://mrphilgames.com/blog/the-case-of-the-missing-unit-tests</guid>
            <pubDate>Thu, 24 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Discovered that Claude-generated unit tests weren't being added to the test runner, creating a false sense of coverage.]]></description>
        </item>
        <item>
            <title><![CDATA[Smarter UI, Safer Fleets, and Combat Sanity]]></title>
            <link>https://mrphilgames.com/blog/smarter-ui-safer-fleets-and-combat-sanity</link>
            <guid>https://mrphilgames.com/blog/smarter-ui-safer-fleets-and-combat-sanity</guid>
            <pubDate>Wed, 23 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Persistent notifications, top nav buttons, combat visualization fixes, and protecting ships in transit from combat engagement.]]></description>
        </item>
        <item>
            <title><![CDATA[Newsletter Link]]></title>
            <link>https://mrphilgames.com/blog/newsletter-link</link>
            <guid>https://mrphilgames.com/blog/newsletter-link</guid>
            <pubDate>Tue, 22 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Latest newsletter on using Claude like a junior developer.]]></description>
        </item>
        <item>
            <title><![CDATA[Refactors, Bug Fixes, and Sprite Progress]]></title>
            <link>https://mrphilgames.com/blog/refactors-bug-fixes-and-sprite-progress</link>
            <guid>https://mrphilgames.com/blog/refactors-bug-fixes-and-sprite-progress</guid>
            <pubDate>Tue, 22 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Seven major files refactored for AI tooling compatibility, playtesting bug fixes, and ongoing planet sprite sheet development.]]></description>
        </item>
        <item>
            <title><![CDATA[Fog of War, First Playthrough, and Prompt Engineering Wins]]></title>
            <link>https://mrphilgames.com/blog/fog-of-war-first-playthrough-and-prompt-engineering-wins</link>
            <guid>https://mrphilgames.com/blog/fog-of-war-first-playthrough-and-prompt-engineering-wins</guid>
            <pubDate>Mon, 21 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Fog of war visuals implemented, first complete playthrough completed, fuel system removed, and ChatGPT used as a prompt architect for Claude.]]></description>
        </item>
        <item>
            <title><![CDATA[How I Use Claude Like a Junior Dev (and When It Goes Off the Rails)]]></title>
            <link>https://mrphilgames.com/newsletter/how-i-use-claude-like-a-junior-dev</link>
            <guid>https://mrphilgames.com/newsletter/how-i-use-claude-like-a-junior-dev</guid>
            <pubDate>Mon, 21 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[When I started building *Stellar Throne*, it began as an experiment in **Agentic Coding**—using AI not just to generate code snippets, but to act like a cowo...]]></description>
        </item>
        <item>
            <title><![CDATA[Research Deepens, Energy Burns, and the Galaxy Pushes Back]]></title>
            <link>https://mrphilgames.com/blog/research-deepens-energy-burns-and-the-galaxy-pushes-back</link>
            <guid>https://mrphilgames.com/blog/research-deepens-energy-burns-and-the-galaxy-pushes-back</guid>
            <pubDate>Sun, 20 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Research system enhanced with tiers and gating, energy system adds tactical limitations, and smart notifications surface pending actions.]]></description>
        </item>
        <item>
            <title><![CDATA[Explosions, Research, and High-Fidelity Sprites]]></title>
            <link>https://mrphilgames.com/blog/explosions-research-and-high-fidelity-sprites</link>
            <guid>https://mrphilgames.com/blog/explosions-research-and-high-fidelity-sprites</guid>
            <pubDate>Sat, 19 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[SpriteSheetMaker upgraded with Mitchell filter, bombardment and ground combat systems operational, save/load UI built, and research framework established.]]></description>
        </item>
        <item>
            <title><![CDATA[A Big Systems Push — Colonization, Borders, and Battles]]></title>
            <link>https://mrphilgames.com/blog/a-big-systems-push-colonization-borders-and-battles</link>
            <guid>https://mrphilgames.com/blog/a-big-systems-push-colonization-borders-and-battles</guid>
            <pubDate>Fri, 18 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Major systems day: colonization, territory borders, sensors, fleet management, ship components, trade, victory tracking, and battle system implemented.]]></description>
        </item>
        <item>
            <title><![CDATA[Restart, Rebuild, Recalibrate]]></title>
            <link>https://mrphilgames.com/blog/restart-rebuild-recalibrate</link>
            <guid>https://mrphilgames.com/blog/restart-rebuild-recalibrate</guid>
            <pubDate>Thu, 17 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Complete restart of Stellar Throne after snake_case corruption. Rebuilt star map, fleet movement, HUD, and created SpriteSheetMaker tool.]]></description>
        </item>
        <item>
            <title><![CDATA[Editor Progress & CLAUDE.md Wrangling]]></title>
            <link>https://mrphilgames.com/blog/editor-progress-and-claude-md-wrangling</link>
            <guid>https://mrphilgames.com/blog/editor-progress-and-claude-md-wrangling</guid>
            <pubDate>Wed, 16 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[In-game data editor with tree view and inline editing. CLAUDE.md audit reveals Python-driven refactor damage from snake_case replacements.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog — July 15, 2025]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-devlog-july-15-2025</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-devlog-july-15-2025</guid>
            <pubDate>Tue, 15 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[CLAUDE.md violation audit completed, new landing page for mrphilgames.com, star map icons generated, and Substack newsletter launched.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Development Newsletter: Major Systems Complete]]></title>
            <link>https://mrphilgames.com/newsletter/stellar-throne-development-newsletter-major-systems-complete</link>
            <guid>https://mrphilgames.com/newsletter/stellar-throne-development-newsletter-major-systems-complete</guid>
            <pubDate>Tue, 15 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Welcome to this week's Stellar Throne development update! This has been an incredibly productive week with major milestones achieved across multiple game sys...]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Development Log: July 14, 2025]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-development-log-july-14-2025</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-development-log-july-14-2025</guid>
            <pubDate>Mon, 14 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[CLAUDE.md finalized at 9/10 quality, sprite sheets generated for all planet and star types, and Jekyll-based mrphilgames.com launched.]]></description>
        </item>
        <item>
            <title><![CDATA[Why CLAUDE.md Exists]]></title>
            <link>https://mrphilgames.com/blog/why-claude-md-exists</link>
            <guid>https://mrphilgames.com/blog/why-claude-md-exists</guid>
            <pubDate>Mon, 14 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[CLAUDE.md serves as a specification document giving AI tools essential project context, creating a living contract between human and AI.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne Devlog: Ground Combat, Ship Upgrades & First Contact]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-devlog-ground-combat-ship-upgrades-and-first-contact</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-devlog-ground-combat-ship-upgrades-and-first-contact</guid>
            <pubDate>Sun, 13 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Major features: planetary invasions, ship retrofit system, first contact diplomacy, orbital bombardment, and trade/supply lines.]]></description>
        </item>
        <item>
            <title><![CDATA[Stellar Throne: Building a 4X Strategy Game with AI Coding Tools]]></title>
            <link>https://mrphilgames.com/blog/stellar-throne-building-a-4x-strategy-game-with-ai-coding-tools</link>
            <guid>https://mrphilgames.com/blog/stellar-throne-building-a-4x-strategy-game-with-ai-coding-tools</guid>
            <pubDate>Sat, 12 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[An overview of Stellar Throne — a turn-based 4X strategy game built with Zig, SDL2, and AI coding tools like Claude Code and ChatGPT.]]></description>
        </item>
        <item>
            <title><![CDATA[Exploring Agentic and Vibe Coding: My Early Impressions]]></title>
            <link>https://mrphilgames.com/blog/exploring-agentic-and-vibe-coding-my-early-impressions</link>
            <guid>https://mrphilgames.com/blog/exploring-agentic-and-vibe-coding-my-early-impressions</guid>
            <pubDate>Fri, 11 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Early experiences with agentic coding and vibe coding — two emerging AI development paradigms that expand both workflow and creative thinking.]]></description>
        </item>
        <item>
            <title><![CDATA[If Only We Liked Compromise]]></title>
            <link>https://mrphilgames.com/blog/if-only-we-liked-compromise</link>
            <guid>https://mrphilgames.com/blog/if-only-we-liked-compromise</guid>
            <pubDate>Thu, 10 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[The problem with Democracy is that no one gets their "Correct" view encoded into law. Everything is a compromise.]]></description>
        </item>
        <item>
            <title><![CDATA[Set Phasers to Fun]]></title>
            <link>https://mrphilgames.com/blog/set-phasers-to-fun</link>
            <guid>https://mrphilgames.com/blog/set-phasers-to-fun</guid>
            <pubDate>Wed, 09 Jul 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[Live long and prosper. Have fun. Feel good feels. Help others feel good feels.]]></description>
        </item>
        <item>
            <title><![CDATA[Crimson Crisis: Where We've Been and Where We're Going]]></title>
            <link>https://mrphilgames.com/blog/crimson-crisis-where-weve-been-and-where-were-going</link>
            <guid>https://mrphilgames.com/blog/crimson-crisis-where-weve-been-and-where-were-going</guid>
            <pubDate>Sun, 07 Jul 2024 00:00:00 GMT</pubDate>
            <description><![CDATA[A couple months ago I started game development again. Which begs the question: What am I going to do about Crimson Crisis?]]></description>
        </item>
        <item>
            <title><![CDATA[Devlog: Work in Progress Video]]></title>
            <link>https://mrphilgames.com/blog/devlog-wip-video</link>
            <guid>https://mrphilgames.com/blog/devlog-wip-video</guid>
            <pubDate>Fri, 26 May 2023 00:00:00 GMT</pubDate>
            <description><![CDATA[Your browser does not support the video tag.]]></description>
        </item>
        <item>
            <title><![CDATA[Game design through animation?]]></title>
            <link>https://mrphilgames.com/blog/game-design-through-animation</link>
            <guid>https://mrphilgames.com/blog/game-design-through-animation</guid>
            <pubDate>Thu, 13 Feb 2020 00:00:00 GMT</pubDate>
            <description><![CDATA[I'm experimenting with using animation as a design tool. Trying to get my ideas organized and out of my head. Tiktok seems like a good place for these sort o...]]></description>
        </item>
        <item>
            <title><![CDATA[Jai close to Beta!]]></title>
            <link>https://mrphilgames.com/blog/jai-close-to-beta</link>
            <guid>https://mrphilgames.com/blog/jai-close-to-beta</guid>
            <pubDate>Sun, 21 Apr 2019 00:00:00 GMT</pubDate>
            <description><![CDATA[Last night, Abner announced on his Twitch stream that Jai is close to beta release with a list of items that need to be completed.]]></description>
        </item>
        <item>
            <title><![CDATA[Expression IS the goal]]></title>
            <link>https://mrphilgames.com/blog/expression-is-the-goal</link>
            <guid>https://mrphilgames.com/blog/expression-is-the-goal</guid>
            <pubDate>Mon, 01 Apr 2019 00:00:00 GMT</pubDate>
            <description><![CDATA[Saw this awesome slide from a GDC talk and had to share.]]></description>
        </item>
        <item>
            <title><![CDATA[Day 1]]></title>
            <link>https://mrphilgames.com/blog/day-1</link>
            <guid>https://mrphilgames.com/blog/day-1</guid>
            <pubDate>Mon, 19 Nov 2018 00:00:00 GMT</pubDate>
            <description><![CDATA[Today is a special day for me. It is Day 1 of my Indie adventure! I’m pretty excited and a bit scared!I'll be blogging about my experien...]]></description>
        </item>
        <item>
            <title><![CDATA[The Road Not Taken]]></title>
            <link>https://mrphilgames.com/blog/the-road-not-taken</link>
            <guid>https://mrphilgames.com/blog/the-road-not-taken</guid>
            <pubDate>Tue, 06 Nov 2018 00:00:00 GMT</pubDate>
            <description><![CDATA[Two roads diverged in a yellow wood, And sorry I could not travel both And be one traveler, long I stood And looked down one as far as I could To where it be...]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 41: First Time with Godot]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-41-godot-first-time</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-41-godot-first-time</guid>
            <pubDate>Fri, 20 Apr 2018 00:00:00 GMT</pubDate>
            <description><![CDATA[I'll be participating in Ludum Dare 41! Pretty excited to use Godot for the first time!]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 41]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-41</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-41</guid>
            <pubDate>Fri, 20 Apr 2018 00:00:00 GMT</pubDate>
            <description><![CDATA[I'll be participating in Ludum Dare 41!  Pretty excited to use Godot for the first time! I might make some posts over on ldjam.com : MrP...]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 13: Iron Roads - Recovery Project]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-13-iron-roads-recovery</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-13-iron-roads-recovery</guid>
            <pubDate>Fri, 15 Dec 2017 00:00:00 GMT</pubDate>
            <description><![CDATA[**Theme:** "Roads" (December 2008)]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 40: The Prison Maze of Ozxu]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-40</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-40</guid>
            <pubDate>Fri, 15 Dec 2017 00:00:00 GMT</pubDate>
            <description><![CDATA[**Theme:** "The more you have, the worse it is"]]></description>
        </item>
        <item>
            <title><![CDATA[Tower Defence: Ludum Dare 40 Warmup Game]]></title>
            <link>https://mrphilgames.com/blog/tower-defence-ludum-dare-40-warmup-game</link>
            <guid>https://mrphilgames.com/blog/tower-defence-ludum-dare-40-warmup-game</guid>
            <pubDate>Fri, 01 Dec 2017 00:00:00 GMT</pubDate>
            <description><![CDATA[Ludum Dare is coming soon, Dec 1 and occasionally I like to use new techs during the jam. So, I’ve decided to try Gamemaker 2 this time...]]></description>
        </item>
        <item>
            <title><![CDATA[Unite Austin 2017]]></title>
            <link>https://mrphilgames.com/blog/unite-austin-2017</link>
            <guid>https://mrphilgames.com/blog/unite-austin-2017</guid>
            <pubDate>Tue, 03 Oct 2017 00:00:00 GMT</pubDate>
            <description><![CDATA[I attended Unity’s Conference, Unite, in Austin this year. There are a lot of interesting improvements coming down the pipeline but not...]]></description>
        </item>
        <item>
            <title><![CDATA[Pixel Art: Lemon]]></title>
            <link>https://mrphilgames.com/blog/pixel-art-lemon</link>
            <guid>https://mrphilgames.com/blog/pixel-art-lemon</guid>
            <pubDate>Thu, 01 Jun 2017 00:00:00 GMT</pubDate>
            <description><![CDATA[I'm going to try my hand at pixel art.  Here's my first piece:]]></description>
        </item>
        <item>
            <title><![CDATA[Weird Fractal Thing]]></title>
            <link>https://mrphilgames.com/blog/weird-fractal-thing</link>
            <guid>https://mrphilgames.com/blog/weird-fractal-thing</guid>
            <pubDate>Wed, 01 Mar 2017 00:00:00 GMT</pubDate>
            <description><![CDATA[It isn't a game, but I made this interesting looking thing, a sort of moving fractal. I know my Grandpa would have thought it was cool...]]></description>
        </item>
        <item>
            <title><![CDATA[Unity Subscriptions, What You Need to Know]]></title>
            <link>https://mrphilgames.com/blog/unity-subscriptions-what-you-need-to-know</link>
            <guid>https://mrphilgames.com/blog/unity-subscriptions-what-you-need-to-know</guid>
            <pubDate>Wed, 01 Jun 2016 00:00:00 GMT</pubDate>
            <description><![CDATA[Update: Unity has announced some changes here: http://blogs.unity3d.com/2016/06/16/evolution-of-our-products-and-pricing/  I've made ed...]]></description>
        </item>
        <item>
            <title><![CDATA[Seamless Texture Generator (Update)]]></title>
            <link>https://mrphilgames.com/blog/seamless-texture-generator-1</link>
            <guid>https://mrphilgames.com/blog/seamless-texture-generator-1</guid>
            <pubDate>Fri, 01 Apr 2016 00:00:00 GMT</pubDate>
            <description><![CDATA[A follow-up post about the Seamless Texture Generator with a link to learn more.]]></description>
        </item>
        <item>
            <title><![CDATA[Notes on Jiro Dreams of Sushi]]></title>
            <link>https://mrphilgames.com/blog/notes-on-jiro-dreams-of-sushi</link>
            <guid>https://mrphilgames.com/blog/notes-on-jiro-dreams-of-sushi</guid>
            <pubDate>Fri, 01 Jan 2016 00:00:00 GMT</pubDate>
            <description><![CDATA[I watch Jiro Dreams of Sushi on Jonathan Blow's recommendation, he calls it an example of "Deep Work." Jiro Ono makes sushi, and has be...]]></description>
        </item>
        <item>
            <title><![CDATA[What Unity Games are on Steam?]]></title>
            <link>https://mrphilgames.com/blog/what-unity-games-are-on-steam</link>
            <guid>https://mrphilgames.com/blog/what-unity-games-are-on-steam</guid>
            <pubDate>Tue, 01 Dec 2015 00:00:00 GMT</pubDate>
            <description><![CDATA[Updated 2014-01-16This is a question I hear a lot and here's what I've learned:
2013
Race the Sun [source]

ittle Dew [source]
...]]></description>
        </item>
        <item>
            <title><![CDATA[Let's Play: Horse Lords of Bolighar]]></title>
            <link>https://mrphilgames.com/blog/lets-play-horse-lords-of-bolighar</link>
            <guid>https://mrphilgames.com/blog/lets-play-horse-lords-of-bolighar</guid>
            <pubDate>Sun, 01 Nov 2015 00:00:00 GMT</pubDate>
            <description><![CDATA[I decided to do an experiment this month and make some Let's Play YouTube videos.  I'm playing Crusader Kingdoms 2 with the Horse Lords...]]></description>
        </item>
        <item>
            <title><![CDATA[I voted in the IGDA 2015 Board of Directors Election! Have you? #IGDAElection]]></title>
            <link>https://mrphilgames.com/blog/i-voted-in-the-igda-2015-board-of-directors-election-have-you-number-igdaelection</link>
            <guid>https://mrphilgames.com/blog/i-voted-in-the-igda-2015-board-of-directors-election-have-you-number-igdaelection</guid>
            <pubDate>Thu, 01 Oct 2015 00:00:00 GMT</pubDate>
            <description><![CDATA[I voted in the IGDA 2015 Board of Directors Election!]]></description>
        </item>
        <item>
            <title><![CDATA[Jai Compiler References]]></title>
            <link>https://mrphilgames.com/blog/jai-reference</link>
            <guid>https://mrphilgames.com/blog/jai-reference</guid>
            <pubDate>Thu, 17 Sep 2015 00:00:00 GMT</pubDate>
            <description><![CDATA[Jai programming language reference/link collection]]></description>
        </item>
        <item>
            <title><![CDATA[Notes on How To Design Deep Games with Jonathan Blow]]></title>
            <link>https://mrphilgames.com/blog/notes-on-how-to-design-deep-games-with-jonathan-blow</link>
            <guid>https://mrphilgames.com/blog/notes-on-how-to-design-deep-games-with-jonathan-blow</guid>
            <pubDate>Tue, 01 Sep 2015 00:00:00 GMT</pubDate>
            <description><![CDATA[I watched Jonathan Blow's talk How To Design Deep Games with Jonathan Blow which is actually kind of a misleading title because the tal...]]></description>
        </item>
        <item>
            <title><![CDATA[NAND To Rule Them All]]></title>
            <link>https://mrphilgames.com/blog/nand-to-rule-them-all</link>
            <guid>https://mrphilgames.com/blog/nand-to-rule-them-all</guid>
            <pubDate>Mon, 01 Jun 2015 00:00:00 GMT</pubDate>
            <description><![CDATA[Just a little something I've been messing with. #LogicGates #NANDToRuleThemAll pic.twitter.com/iIx7zaOUxl— MrPhil (@xMrPhil) January 2...]]></description>
        </item>
        <item>
            <title><![CDATA[Text Adventure gamejam from afar with IGDA DC]]></title>
            <link>https://mrphilgames.com/blog/text-adventure-gamejam-from-afar-with-igda-dc</link>
            <guid>https://mrphilgames.com/blog/text-adventure-gamejam-from-afar-with-igda-dc</guid>
            <pubDate>Fri, 01 May 2015 00:00:00 GMT</pubDate>
            <description><![CDATA[The DC chapter of IGDA is doing a Text Adventure gamejam this weekend at the Westwood college:http://sjklevine.com/igda_dc/textjam/I n...]]></description>
        </item>
        <item>
            <title><![CDATA[Tech Demo: Voronoi Algorithm]]></title>
            <link>https://mrphilgames.com/blog/tech-demo-voronoi-algorithm</link>
            <guid>https://mrphilgames.com/blog/tech-demo-voronoi-algorithm</guid>
            <pubDate>Sun, 01 Mar 2015 00:00:00 GMT</pubDate>
            <description><![CDATA[Here's a small tech demo I've been working on.  It's the application of the Voronoi Algorithm to a map's political boundaries as two pla...]]></description>
        </item>
        <item>
            <title><![CDATA[☃ Snowman post]]></title>
            <link>https://mrphilgames.com/blog/snowman-post</link>
            <guid>https://mrphilgames.com/blog/snowman-post</guid>
            <pubDate>Fri, 05 Dec 2014 00:00:00 GMT</pubDate>
            <description><![CDATA[☃☃☃ Vote Snowman! ☃☃☃]]></description>
        </item>
        <item>
            <title><![CDATA[Notes on Jonathan Blow's Reddit Ask Me Anything]]></title>
            <link>https://mrphilgames.com/blog/notes-on-jonathan-blows-reddit-ask-me-anything</link>
            <guid>https://mrphilgames.com/blog/notes-on-jonathan-blows-reddit-ask-me-anything</guid>
            <pubDate>Mon, 01 Sep 2014 00:00:00 GMT</pubDate>
            <description><![CDATA[Jonathan Blow did an Ask Me Anything on Reddit Friday: I am Jonathan Blow, game development person; ask me stuff.I was specifically int...]]></description>
        </item>
        <item>
            <title><![CDATA[Game A Week Resources (and Level A Week)]]></title>
            <link>https://mrphilgames.com/blog/game-a-week-resources-and-level-a-week</link>
            <guid>https://mrphilgames.com/blog/game-a-week-resources-and-level-a-week</guid>
            <pubDate>Mon, 05 May 2014 00:00:00 GMT</pubDate>
            <description><![CDATA[The idea: - Make Many Games: Learn Many Things and Game A Week: Getting Experienced At FailureGame A Week: Facebook Group, subRedditLev...]]></description>
        </item>
        <item>
            <title><![CDATA[Game A Week 2]]></title>
            <link>https://mrphilgames.com/blog/game-a-week-2</link>
            <guid>https://mrphilgames.com/blog/game-a-week-2</guid>
            <pubDate>Mon, 21 Apr 2014 00:00:00 GMT</pubDate>
            <description><![CDATA[Week 2Idea: Strategy game about screening army/infantry movements using Calvary (like Napoleon did.)What went right: Nothing really.Wha...]]></description>
        </item>
        <item>
            <title><![CDATA[Game A Week 1]]></title>
            <link>https://mrphilgames.com/blog/game-a-week-1</link>
            <guid>https://mrphilgames.com/blog/game-a-week-1</guid>
            <pubDate>Mon, 14 Apr 2014 00:00:00 GMT</pubDate>
            <description><![CDATA[Adriel Wallick's wonderful post-mortem about her Game A Week experiment inspired me to try it out.Week 1Idea: How many games of pong ca...]]></description>
        </item>
        <item>
            <title><![CDATA[Sustainable Creativity]]></title>
            <link>https://mrphilgames.com/blog/sustainable-creativity</link>
            <guid>https://mrphilgames.com/blog/sustainable-creativity</guid>
            <pubDate>Sat, 01 Feb 2014 00:00:00 GMT</pubDate>
            <description><![CDATA[Here's a wonderful webcomic about sustainable creativity by Stephen McCraine.  It has some great insight and perspective on procrastinat...]]></description>
        </item>
        <item>
            <title><![CDATA[Posttraumatic Growth]]></title>
            <link>https://mrphilgames.com/blog/posttraumatic-growth</link>
            <guid>https://mrphilgames.com/blog/posttraumatic-growth</guid>
            <pubDate>Wed, 15 Jan 2014 00:00:00 GMT</pubDate>
            <description><![CDATA[We often hear of Posttraumatic stress disorder or PTSD, especially associated with combat veterans and difficulties they face returnin...]]></description>
        </item>
        <item>
            <title><![CDATA[JAI Language]]></title>
            <link>https://mrphilgames.com/blog/jai-language</link>
            <guid>https://mrphilgames.com/blog/jai-language</guid>
            <pubDate>Wed, 01 Jan 2014 00:00:00 GMT</pubDate>
            <description><![CDATA[Jonathan Blow of Braid fame gave interesting talks about making a new language to replace C/C++ specifically for making games.]]></description>
        </item>
        <item>
            <title><![CDATA[The New Yorker's THE OPEN-OFFICE TRAP]]></title>
            <link>https://mrphilgames.com/blog/the-new-yorkers-the-open-office-trap</link>
            <guid>https://mrphilgames.com/blog/the-new-yorkers-the-open-office-trap</guid>
            <pubDate>Wed, 01 Jan 2014 00:00:00 GMT</pubDate>
            <description><![CDATA[An extremely interesting article has been published in The New Yorker this week: THE OPEN-OFFICE TRAP I think this is a very important ...]]></description>
        </item>
        <item>
            <title><![CDATA[Iron Roads has a Greenlight Page!]]></title>
            <link>https://mrphilgames.com/blog/iron-roads-has-a-greenlight-page</link>
            <guid>https://mrphilgames.com/blog/iron-roads-has-a-greenlight-page</guid>
            <pubDate>Sun, 01 Sep 2013 00:00:00 GMT</pubDate>
            <description><![CDATA[I'm happy to report that the Greenlight page for Iron Roads went live last night!  Please, show your support by Voting for the project!T...]]></description>
        </item>
        <item>
            <title><![CDATA[PAX East!]]></title>
            <link>https://mrphilgames.com/blog/pax-east-2013</link>
            <guid>https://mrphilgames.com/blog/pax-east-2013</guid>
            <pubDate>Fri, 28 Jun 2013 00:00:00 GMT</pubDate>
            <description><![CDATA[![PAX East board games](https://www.mrphilgames.com/wp-content/uploads/2013/06/5468_10200365717519139_1271723579_n.jpg)]]></description>
        </item>
        <item>
            <title><![CDATA[Seamless Texture Generator]]></title>
            <link>https://mrphilgames.com/blog/seamless-texture-generator</link>
            <guid>https://mrphilgames.com/blog/seamless-texture-generator</guid>
            <pubDate>Sat, 01 Jun 2013 00:00:00 GMT</pubDate>
            <description><![CDATA[Exciting news! I've become the owner of Seamless Texture Generator which is a great tool for making tile textures for games (and other s...]]></description>
        </item>
        <item>
            <title><![CDATA[GDC 2013]]></title>
            <link>https://mrphilgames.com/blog/gdc-2013</link>
            <guid>https://mrphilgames.com/blog/gdc-2013</guid>
            <pubDate>Mon, 25 Mar 2013 00:00:00 GMT</pubDate>
            <description><![CDATA[This was my best GDC yet.  I had some great business cards, my resume and something to talk about: founding and running the Washington...]]></description>
        </item>
        <item>
            <title><![CDATA[PAX East!]]></title>
            <link>https://mrphilgames.com/blog/pax-east</link>
            <guid>https://mrphilgames.com/blog/pax-east</guid>
            <pubDate>Fri, 22 Mar 2013 00:00:00 GMT</pubDate>
            <description><![CDATA[I went to PAX East!  My first PAX.  It was overwhelming and I had a great time.  I was so busy going to panels and meeting people I di...]]></description>
        </item>
        <item>
            <title><![CDATA[Global Game Jam 2013]]></title>
            <link>https://mrphilgames.com/blog/global-game-jam-2013</link>
            <guid>https://mrphilgames.com/blog/global-game-jam-2013</guid>
            <pubDate>Mon, 28 Jan 2013 00:00:00 GMT</pubDate>
            <description><![CDATA[I participated in the Global Game Jam this year.  It was my second appearence, the first time being in 2010 on Space Exodus.Here are my...]]></description>
        </item>
        <item>
            <title><![CDATA[Dev Log 1/11/2013]]></title>
            <link>https://mrphilgames.com/blog/dev-log-1-slash-11-slash-2013</link>
            <guid>https://mrphilgames.com/blog/dev-log-1-slash-11-slash-2013</guid>
            <pubDate>Fri, 11 Jan 2013 00:00:00 GMT</pubDate>
            <description><![CDATA[This evening I worked on basic boiler plate stuff. I put some stuff up on github including Futile QuickStart I even made a pull reques...]]></description>
        </item>
        <item>
            <title><![CDATA[Recommended Game Development Reading, Watching and Playing]]></title>
            <link>https://mrphilgames.com/blog/recommended-game-development-reading-watching-and-playing</link>
            <guid>https://mrphilgames.com/blog/recommended-game-development-reading-watching-and-playing</guid>
            <pubDate>Mon, 01 Oct 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[Updated 8/08/2013
Where to Start? Tips on your "First Game" Indie Game Design Do-s and Don't-s: A Manifesto Indie Resources @ Pix...]]></description>
        </item>
        <item>
            <title><![CDATA[Futile Quick Start]]></title>
            <link>https://mrphilgames.com/blog/futile-quick-start</link>
            <guid>https://mrphilgames.com/blog/futile-quick-start</guid>
            <pubDate>Wed, 29 Aug 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[Futile is a framework that allows you to control rendering within Unity programmatically. This is a boon to anyone interested in 2D games and finds, like mys...]]></description>
        </item>
        <item>
            <title><![CDATA[Games Need Juice]]></title>
            <link>https://mrphilgames.com/blog/games-need-juice</link>
            <guid>https://mrphilgames.com/blog/games-need-juice</guid>
            <pubDate>Mon, 27 Aug 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[I highly recommend watching this video about adding "juiciness" to game design:]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 24 - Post Mortem]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-24-post-mortem</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-24-post-mortem</guid>
            <pubDate>Sun, 26 Aug 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[- **Date:** August 24th-27th 2012 - **Theme:** Evolution - **Duration:** 48 hours to create a game from scratch]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 24 Announcement]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-24-what-the-flock</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-24-what-the-flock</guid>
            <pubDate>Fri, 24 Aug 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[**Theme:** Evolution]]></description>
        </item>
        <item>
            <title><![CDATA[Inspiration: Small Worlds by David Shute]]></title>
            <link>https://mrphilgames.com/blog/inspiration-small-worlds-by-david-shute</link>
            <guid>https://mrphilgames.com/blog/inspiration-small-worlds-by-david-shute</guid>
            <pubDate>Sun, 29 Jul 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[I first played "Small Worlds" by David Shute in 2009, and it won CGDC #6. This game has stuck in my mind for three key reasons:]]></description>
        </item>
        <item>
            <title><![CDATA[Kickstarter: The Last Sleeper]]></title>
            <link>https://mrphilgames.com/blog/kickstarter-the-last-sleeper</link>
            <guid>https://mrphilgames.com/blog/kickstarter-the-last-sleeper</guid>
            <pubDate>Sun, 01 Jul 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[I added The Last Sleeper to my list of Kickstart projects today.  I really think the music by Erik Aadahl is well done.  The latest upd...]]></description>
        </item>
        <item>
            <title><![CDATA[Kickstarter Projects Worthy of Your Support]]></title>
            <link>https://mrphilgames.com/blog/kickstarter-projects-worthy-of-your-support</link>
            <guid>https://mrphilgames.com/blog/kickstarter-projects-worthy-of-your-support</guid>
            <pubDate>Tue, 15 May 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[Here's another batch of interesting game project I've supporting on Kickstarter.  They a look they need more support: UFHO2 - A Turn-ba...]]></description>
        </item>
        <item>
            <title><![CDATA[My Notes from LD23]]></title>
            <link>https://mrphilgames.com/blog/my-notes-from-ld23</link>
            <guid>https://mrphilgames.com/blog/my-notes-from-ld23</guid>
            <pubDate>Mon, 23 Apr 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[**Games I really liked**:]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 23: Seeds of Destruction]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-23-seeds-of-destruction</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-23-seeds-of-destruction</guid>
            <pubDate>Sun, 22 Apr 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[**Theme:** Tiny World]]></description>
        </item>
        <item>
            <title><![CDATA[Seeds Of Destruction]]></title>
            <link>https://mrphilgames.com/blog/seeds-of-destruction</link>
            <guid>https://mrphilgames.com/blog/seeds-of-destruction</guid>
            <pubDate>Sun, 22 Apr 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[I've just finished Ludum Dare 23.  The theme was Tiny World, so I made a game about Seed warfare.  It came out pretty good.  You can pla...]]></description>
        </item>
        <item>
            <title><![CDATA[Iron Roads Goes to New Orleans]]></title>
            <link>https://mrphilgames.com/blog/iron-roads-goes-to-new-orleans</link>
            <guid>https://mrphilgames.com/blog/iron-roads-goes-to-new-orleans</guid>
            <pubDate>Wed, 15 Feb 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[- Figured out how to drawn lines using sprites, Thank you to XNA wiki - Rail links between cities drawn - Added a bunch of cities: Spr...]]></description>
        </item>
        <item>
            <title><![CDATA[WAUUG is born!]]></title>
            <link>https://mrphilgames.com/blog/wauug-is-born</link>
            <guid>https://mrphilgames.com/blog/wauug-is-born</guid>
            <pubDate>Sun, 15 Jan 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[One my achomplishments of the holidays was the sucessful launch of WAUUG or the Washington (DC) Area Unity3D Users Group.http://capitalg...]]></description>
        </item>
        <item>
            <title><![CDATA[XNA SpriteFonts]]></title>
            <link>https://mrphilgames.com/blog/xna-spritefonts</link>
            <guid>https://mrphilgames.com/blog/xna-spritefonts</guid>
            <pubDate>Sun, 01 Jan 2012 00:00:00 GMT</pubDate>
            <description><![CDATA[While working on Iron Roads today, I tried to use the custom font Radius (a free font from Urban Fonts.)   I like how the letters look...]]></description>
        </item>
        <item>
            <title><![CDATA[Unity3D #pragma strict Gotch]]></title>
            <link>https://mrphilgames.com/blog/unity3d-pragma-strict-gotcha</link>
            <guid>https://mrphilgames.com/blog/unity3d-pragma-strict-gotcha</guid>
            <pubDate>Thu, 29 Dec 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[I was working with some code in a book today and could not figure out why a variable was giving me problems.]]></description>
        </item>
        <item>
            <title><![CDATA[2011 Indie of the Year]]></title>
            <link>https://mrphilgames.com/blog/2011-indie-of-the-year</link>
            <guid>https://mrphilgames.com/blog/2011-indie-of-the-year</guid>
            <pubDate>Thu, 15 Dec 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[GO VOTE NOW!]]></description>
        </item>
        <item>
            <title><![CDATA[Venus Patrol – Kickstarter]]></title>
            <link>https://mrphilgames.com/blog/venus-patrol-kickstarter</link>
            <guid>https://mrphilgames.com/blog/venus-patrol-kickstarter</guid>
            <pubDate>Tue, 04 Oct 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[I've added Venus Patrol to my stable of Kickstarter projects. It's basically rebooting Offworld for Boing Boing.]]></description>
        </item>
        <item>
            <title><![CDATA[Americana Dawn: The Long Goodbye]]></title>
            <link>https://mrphilgames.com/blog/americana-dawn-the-long-goodbye</link>
            <guid>https://mrphilgames.com/blog/americana-dawn-the-long-goodbye</guid>
            <pubDate>Fri, 02 Sep 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[An interesting freeware project with an early America setting, funded on 8-Bit Funding.]]></description>
        </item>
        <item>
            <title><![CDATA[Free RPG tileset for indie game developers]]></title>
            <link>https://mrphilgames.com/blog/free-rpg-tileset-for-indie-game-developers</link>
            <guid>https://mrphilgames.com/blog/free-rpg-tileset-for-indie-game-developers</guid>
            <pubDate>Thu, 01 Sep 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[I came across an interesting Kickstarter project today called Free RPG tileset for indie game developers.]]></description>
        </item>
        <item>
            <title><![CDATA[Hurricane Irene]]></title>
            <link>https://mrphilgames.com/blog/hurricane-irene</link>
            <guid>https://mrphilgames.com/blog/hurricane-irene</guid>
            <pubDate>Sat, 27 Aug 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[If you want to help the victims of Irene start here: Network For Good: Hurricane Irene
Hurricane Irene is causing a lot of stir.  Game...]]></description>
        </item>
        <item>
            <title><![CDATA[Art Requires Influence]]></title>
            <link>https://mrphilgames.com/blog/art-requires-influence</link>
            <guid>https://mrphilgames.com/blog/art-requires-influence</guid>
            <pubDate>Fri, 26 Aug 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[These are some thought provoking videos about the origin of art and creativity. I recommend you watch them:]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 21 - Update 2]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-21-update-2</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-21-update-2</guid>
            <pubDate>Fri, 26 Aug 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[Sick of fighting with Unity. Switching to XNA. And, I have a party to goto now, so I don't expect too much of a game done by Sunday night. That's the way Lud...]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 21]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-21</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-21</guid>
            <pubDate>Fri, 26 Aug 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[I'm about half way through this weekend's Ludum Dare 21 (although the traffic level is really bad right now.) The theme is _Escape_.]]></description>
        </item>
        <item>
            <title><![CDATA[Random Post]]></title>
            <link>https://mrphilgames.com/blog/random-post</link>
            <guid>https://mrphilgames.com/blog/random-post</guid>
            <pubDate>Fri, 26 Aug 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[A collection of random links and observations:]]></description>
        </item>
        <item>
            <title><![CDATA[Sfxr + ActionScript = bfxr]]></title>
            <link>https://mrphilgames.com/blog/sfxr-plus-actionscript-equals-bfxr</link>
            <guid>https://mrphilgames.com/blog/sfxr-plus-actionscript-equals-bfxr</guid>
            <pubDate>Fri, 26 Aug 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[Someone took Dr. Petter's awesome sound effects wizard Sfxr and rewrote in ActionScript. Not only that, but they made it open source and added the ability to...]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 21 - Conclusion]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-21-conclusion</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-21-conclusion</guid>
            <pubDate>Mon, 22 Aug 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[I didn't finish. I just didn't have my weekend clear.  You really need a clear weekend to finish Ludum Dare. The tech change in the midd...]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 21 - Update 3]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-21-update-3</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-21-update-3</guid>
            <pubDate>Sun, 21 Aug 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[The XNA version of my game now surpasses the Unity version.  What's working:
Player display Player movement Player collision with i...]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 21: Escape with Pac-Man Inspiration]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-21-escape-pac-man-inspired</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-21-escape-pac-man-inspired</guid>
            <pubDate>Fri, 19 Aug 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[**Theme:** Escape]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 20]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-20-game</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-20-game</guid>
            <pubDate>Sat, 30 Apr 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[*Ludum Dare 20 game page. The original was playable in-browser using Silverlight, which is no longer supported by modern browsers.*]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 20 Has Begun]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-20-has-begun</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-20-has-begun</guid>
            <pubDate>Fri, 29 Apr 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[It's going to be a hard Ludum Dare, because the theme is It's Dangerous to go Alone! Take this!]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare Career]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-career</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-career</guid>
            <pubDate>Fri, 01 Apr 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[Ludum Dare 19 is right around the corner, so let's take a moment to review my Ludum Dare Career.LD #6 - Light and Darkness, 2005 Puzzle...]]></description>
        </item>
        <item>
            <title><![CDATA[Minecraft: The Story of Mojang]]></title>
            <link>https://mrphilgames.com/blog/minecraft-the-story-of-mojang</link>
            <guid>https://mrphilgames.com/blog/minecraft-the-story-of-mojang</guid>
            <pubDate>Mon, 21 Feb 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[The film makers behind the Penny Arcade series are making a documentary about Minecraft (you've heard of Minecraft right!?!)  They are...]]></description>
        </item>
        <item>
            <title><![CDATA[WIN!!!]]></title>
            <link>https://mrphilgames.com/blog/win</link>
            <guid>https://mrphilgames.com/blog/win</guid>
            <pubDate>Sat, 15 Jan 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[Woo hoo!  I had my first sale today!!!]]></description>
        </item>
        <item>
            <title><![CDATA[Shoppe is back up]]></title>
            <link>https://mrphilgames.com/blog/shoppe-is-back-up</link>
            <guid>https://mrphilgames.com/blog/shoppe-is-back-up</guid>
            <pubDate>Sat, 01 Jan 2011 00:00:00 GMT</pubDate>
            <description><![CDATA[The Mr. Phil Games Shoppe's database crashed horrible this weekend.  I tried several different ways to get it back in operations, but w...]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 19 – UNSS Pasteur]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-19-unss-pasteur</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-19-unss-pasteur</guid>
            <pubDate>Sun, 19 Dec 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[What is Ludum Dare?: You have 48 hours to make a game from scratch meeting a theme announced at the start of the contest. Learn more ab...]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 19 – UNSS Pasteur]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-19-game</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-19-game</guid>
            <pubDate>Sat, 18 Dec 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[*Ludum Dare 19 game page. The original was playable in-browser using Silverlight, which is no longer supported by modern browsers.*]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 19 Coming Soon]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-19-coming-soon</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-19-coming-soon</guid>
            <pubDate>Wed, 15 Dec 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[I'll be participating in Ludum Dare 19 - December 17th-20th, 2010, you can follow my dev diary of  the event at Ludum Dare's site. I'm a...]]></description>
        </item>
        <item>
            <title><![CDATA[October Challenge Released]]></title>
            <link>https://mrphilgames.com/blog/october-challenge-released</link>
            <guid>https://mrphilgames.com/blog/october-challenge-released</guid>
            <pubDate>Sun, 31 Oct 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[I’ve put Stacker up for sale: here.]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 12 – Stacker]]></title>
            <link>https://mrphilgames.com/blog/stacker</link>
            <guid>https://mrphilgames.com/blog/stacker</guid>
            <pubDate>Sun, 31 Oct 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[*Stacker game page. The original was playable in-browser but the technology is no longer supported by modern browsers.*]]></description>
        </item>
        <item>
            <title><![CDATA[Pretty Target]]></title>
            <link>https://mrphilgames.com/blog/pretty-target</link>
            <guid>https://mrphilgames.com/blog/pretty-target</guid>
            <pubDate>Fri, 08 Oct 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[I created a nice visual target, literally, to aim for. It took me a little bit of time to figure out how to visually display the target separate from the col...]]></description>
        </item>
        <item>
            <title><![CDATA[September 11th]]></title>
            <link>https://mrphilgames.com/blog/september-11th</link>
            <guid>https://mrphilgames.com/blog/september-11th</guid>
            <pubDate>Sat, 11 Sep 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[Today marks the anniversary of September 11th. I want to take a moment to remember Teresa Martin, a Civilian Employee confirmed dead at the Pentagon on Septe...]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 18]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-18</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-18</guid>
            <pubDate>Sat, 21 Aug 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[*Ludum Dare 18 game entry. The original was playable in-browser using Flash, which is no longer supported by modern browsers.*]]></description>
        </item>
        <item>
            <title><![CDATA[Games are Art, here's my example]]></title>
            <link>https://mrphilgames.com/blog/games-are-art-heres-my-example</link>
            <guid>https://mrphilgames.com/blog/games-are-art-heres-my-example</guid>
            <pubDate>Fri, 02 Jul 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[Roger Ebert has softened his stance on video games as art. While he isn't convinced that some game, somewhere might be art, he at least leaves that it is pos...]]></description>
        </item>
        <item>
            <title><![CDATA[Funding a Movie]]></title>
            <link>https://mrphilgames.com/blog/funding-a-movie</link>
            <guid>https://mrphilgames.com/blog/funding-a-movie</guid>
            <pubDate>Wed, 19 May 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[I am funding a movie!]]></description>
        </item>
        <item>
            <title><![CDATA[LD17]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-17</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-17</guid>
            <pubDate>Thu, 22 Apr 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[*Ludum Dare 17 game entry. The original was playable in-browser using Unity Web Player, which is no longer supported by modern browsers.*]]></description>
        </item>
        <item>
            <title><![CDATA[Goodbye Shoppe]]></title>
            <link>https://mrphilgames.com/blog/goodbye-shoppe</link>
            <guid>https://mrphilgames.com/blog/goodbye-shoppe</guid>
            <pubDate>Wed, 31 Mar 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[I knew when Amazon.com bought Reflexive that my game shoppee’s days where numbered. It is a big reason why I left Vermont and found a “real” job.  Today, my ...]]></description>
        </item>
        <item>
            <title><![CDATA[SteamBirds]]></title>
            <link>https://mrphilgames.com/blog/steambirds</link>
            <guid>https://mrphilgames.com/blog/steambirds</guid>
            <pubDate>Wed, 10 Mar 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[SteamBirds, planes and dog fights! Imagine if someone updated that old Atari combat game.]]></description>
        </item>
        <item>
            <title><![CDATA[PAX BRITANNICA]]></title>
            <link>https://mrphilgames.com/blog/pax-britannica</link>
            <guid>https://mrphilgames.com/blog/pax-britannica</guid>
            <pubDate>Tue, 09 Mar 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[![The Pax Britannica mothership](https://www.mrphilgames.com/wp-content/uploads/2010/04/PaxBritannica.png)]]></description>
        </item>
        <item>
            <title><![CDATA[Mini Ludum Dare #16: Constraints]]></title>
            <link>https://mrphilgames.com/blog/mini-ludum-dare-16-constraints</link>
            <guid>https://mrphilgames.com/blog/mini-ludum-dare-16-constraints</guid>
            <pubDate>Fri, 19 Feb 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[I'll be participating this weekend in the Mini Ludum Dare #16, whose theme is Constraints.]]></description>
        </item>
        <item>
            <title><![CDATA[Whitney Hess]]></title>
            <link>https://mrphilgames.com/blog/whitney-hess</link>
            <guid>https://mrphilgames.com/blog/whitney-hess</guid>
            <pubDate>Tue, 19 Jan 2010 00:00:00 GMT</pubDate>
            <description><![CDATA[[](https://whitneyhess.com/blog/)I discovered http://whitneyhess.com/blog/ thanks to http://www.gaminghorror.net/ today and watched her presentation Evangelizing Y...]]></description>
        </item>
        <item>
            <title><![CDATA[Game Legend is now in open beta]]></title>
            <link>https://mrphilgames.com/blog/game-legend-is-now-in-open-beta</link>
            <guid>https://mrphilgames.com/blog/game-legend-is-now-in-open-beta</guid>
            <pubDate>Thu, 12 Nov 2009 00:00:00 GMT</pubDate>
            <description><![CDATA[![Logo for Game Legend](https://www.mrphilgames.com/wp-content/uploads/2010/04/gamelegend.logo_.ad_.png) I’ve opened the door to my new website Game Legend It is a...]]></description>
        </item>
        <item>
            <title><![CDATA[Iron Roads Retargeted to SilverLight 3.0]]></title>
            <link>https://mrphilgames.com/blog/iron-roads-retargeted-to-silverlight-3-dot-0</link>
            <guid>https://mrphilgames.com/blog/iron-roads-retargeted-to-silverlight-3-dot-0</guid>
            <pubDate>Sun, 01 Nov 2009 00:00:00 GMT</pubDate>
            <description><![CDATA[The big news today is that Silverlight 3.0 has been released. This is means a change for Iron Roads. I've been working with Silverlight...]]></description>
        </item>
        <item>
            <title><![CDATA[Can I choose in which screen corner Steam notifications show up?]]></title>
            <link>https://mrphilgames.com/blog/can-i-choose-steam-notifications</link>
            <guid>https://mrphilgames.com/blog/can-i-choose-steam-notifications</guid>
            <pubDate>Sat, 31 Oct 2009 00:00:00 GMT</pubDate>
            <description><![CDATA[This was moved here from GameLegend.com after StackExchange took the site down. As long as I can remember, Steam notifications always popped up in the bottom...]]></description>
        </item>
        <item>
            <title><![CDATA[City Builder Game DRM Burned]]></title>
            <link>https://mrphilgames.com/blog/city-builder-game-drm-burned</link>
            <guid>https://mrphilgames.com/blog/city-builder-game-drm-burned</guid>
            <pubDate>Mon, 13 Jul 2009 00:00:00 GMT</pubDate>
            <description><![CDATA[The city builder game Dawn of Discovery was released at the end of June and I’ve heard a lot of good buzz about it. It even got a Metascore of 84. It seems l...]]></description>
        </item>
        <item>
            <title><![CDATA[No Progress on Iron Roads]]></title>
            <link>https://mrphilgames.com/blog/no-progress-on-iron-roads</link>
            <guid>https://mrphilgames.com/blog/no-progress-on-iron-roads</guid>
            <pubDate>Wed, 01 Jul 2009 00:00:00 GMT</pubDate>
            <description><![CDATA[It has been a while since I'm made any posts because I've been so busy with the move.  On April 1st (no fooling) I drove a U-Haul with...]]></description>
        </item>
        <item>
            <title><![CDATA[More wiggly coasts]]></title>
            <link>https://mrphilgames.com/blog/more-wiggly-coasts</link>
            <guid>https://mrphilgames.com/blog/more-wiggly-coasts</guid>
            <pubDate>Sun, 01 Mar 2009 00:00:00 GMT</pubDate>
            <description><![CDATA[The top image is an older screen shot so you can better see my progress and the second one I took today.  You have to look hard to see...]]></description>
        </item>
        <item>
            <title><![CDATA[BANNED! Dangerous High School Girls in Trouble!]]></title>
            <link>https://mrphilgames.com/blog/banned-dangerous-high-school-girls-in-trouble</link>
            <guid>https://mrphilgames.com/blog/banned-dangerous-high-school-girls-in-trouble</guid>
            <pubDate>Sat, 28 Feb 2009 00:00:00 GMT</pubDate>
            <description><![CDATA[Big Fish Games has banned "Dangerous High School Girls in Trouble" from their service. Despite having a Teen rating from TIGRS, the game was removed due to "...]]></description>
        </item>
        <item>
            <title><![CDATA[Dangerous High School Girls in Trouble!]]></title>
            <link>https://mrphilgames.com/blog/dangerous-high-school-girls-in-trouble</link>
            <guid>https://mrphilgames.com/blog/dangerous-high-school-girls-in-trouble</guid>
            <pubDate>Tue, 13 Jan 2009 00:00:00 GMT</pubDate>
            <description><![CDATA[Congratulations to Mousechief! Dangerous High School Girls in Trouble! has been nominated by the Writer's Guild of America as a 2009 Video Game Writing Award...]]></description>
        </item>
        <item>
            <title><![CDATA[New Project: Iron Roads]]></title>
            <link>https://mrphilgames.com/blog/new-project-iron-roads</link>
            <guid>https://mrphilgames.com/blog/new-project-iron-roads</guid>
            <pubDate>Mon, 12 Jan 2009 00:00:00 GMT</pubDate>
            <description><![CDATA[The holidays have kept me so busy I haven't talked any about my new project. Another Ludum Dare 48 Hour game development contest occurred the weekend of Dece...]]></description>
        </item>
        <item>
            <title><![CDATA[Mr. Phil Games -  Home - PC Strategy Games]]></title>
            <link>https://mrphilgames.com/blog/pc-strategy-games-home</link>
            <guid>https://mrphilgames.com/blog/pc-strategy-games-home</guid>
            <pubDate>Thu, 01 Jan 2009 00:00:00 GMT</pubDate>
            <description><![CDATA[Navigation]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 12]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-12</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-12</guid>
            <pubDate>Mon, 15 Dec 2008 00:00:00 GMT</pubDate>
            <description><![CDATA[*Ludum Dare 12 game entry. The original was playable in-browser using Flash, which is no longer supported by modern browsers.*]]></description>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 13: Iron Roads]]></title>
            <link>https://mrphilgames.com/blog/ludum-dare-13-iron-roads</link>
            <guid>https://mrphilgames.com/blog/ludum-dare-13-iron-roads</guid>
            <pubDate>Sun, 07 Dec 2008 00:00:00 GMT</pubDate>
            <description><![CDATA[I went on a old hard drive adventure this evening. My quest was to recover my code and executable from Ludum Dare 13 - Roads, from way b...]]></description>
        </item>
        <item>
            <title><![CDATA[SilverLight DevCamp Nugget #4]]></title>
            <link>https://mrphilgames.com/blog/silverlight-devcamp-nugget-number-4</link>
            <guid>https://mrphilgames.com/blog/silverlight-devcamp-nugget-number-4</guid>
            <pubDate>Fri, 16 Nov 2007 00:00:00 GMT</pubDate>
            <description><![CDATA[I'm running into some technical challenges with Visual Studio 2005 and SilverLight XAML files. The validation and Intellisense aren't working correctly for X...]]></description>
        </item>
        <item>
            <title><![CDATA[I've moved my blog]]></title>
            <link>https://mrphilgames.com/blog/ive-moved-my-blog</link>
            <guid>https://mrphilgames.com/blog/ive-moved-my-blog</guid>
            <pubDate>Sun, 14 Jan 2007 00:00:00 GMT</pubDate>
            <description><![CDATA[It's official, I've folded my blog, MrPhil Makes Games, into Mr. Phil Games.  I'll be adding all new content there.  For now, all my old posts here will rema...]]></description>
        </item>
        <item>
            <title><![CDATA[The 10 reasons you will never finish your game]]></title>
            <link>https://mrphilgames.com/blog/the-10-reasons-you-will-never-finish-your-game</link>
            <guid>https://mrphilgames.com/blog/the-10-reasons-you-will-never-finish-your-game</guid>
            <pubDate>Sun, 14 Jan 2007 00:00:00 GMT</pubDate>
            <description><![CDATA[The 10 pitfalls of independent game development.]]></description>
        </item>
        <item>
            <title><![CDATA[Surprise in my stocking from Garage Games]]></title>
            <link>https://mrphilgames.com/blog/surprise-in-my-stocking-from-garage-games</link>
            <guid>https://mrphilgames.com/blog/surprise-in-my-stocking-from-garage-games</guid>
            <pubDate>Tue, 12 Dec 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[I’m sure you heard that Microsoft released XNA Game Studio Express yesterday. What you might not have heard was Garage Games also released an open beta for T...]]></description>
        </item>
        <item>
            <title><![CDATA[XNA Magic]]></title>
            <link>https://mrphilgames.com/blog/xna-magic</link>
            <guid>https://mrphilgames.com/blog/xna-magic</guid>
            <pubDate>Fri, 08 Dec 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Frank Savage will amaze you by compiling a game on his PC and then deploying it to his XBOX 360 using XNA magic!]]></description>
        </item>
        <item>
            <title><![CDATA[Day of Infamy]]></title>
            <link>https://mrphilgames.com/blog/day-of-infamy</link>
            <guid>https://mrphilgames.com/blog/day-of-infamy</guid>
            <pubDate>Wed, 06 Dec 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[December 7, 1941 - Pearl Harbor was attacked by the Japanese naval force consisting of 6 aircraft carriers, 2 battleships, 2 heavy cruisers, 1 light cruiser,...]]></description>
        </item>
        <item>
            <title><![CDATA[Will Wright on the Colbert Report]]></title>
            <link>https://mrphilgames.com/blog/will-wright-on-the-colbert-report</link>
            <guid>https://mrphilgames.com/blog/will-wright-on-the-colbert-report</guid>
            <pubDate>Mon, 04 Dec 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Will Wright appeared on the Colbert Report last night. A kind netizen has posted the segment on Google Video. Mr. Wright does a great job and even managed to...]]></description>
        </item>
        <item>
            <title><![CDATA[Tom Miller's render loop, a revision]]></title>
            <link>https://mrphilgames.com/blog/tom-millers-render-loop-a-revision</link>
            <guid>https://mrphilgames.com/blog/tom-millers-render-loop-a-revision</guid>
            <pubDate>Sun, 08 Oct 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Tom Miller, Managed DirectX's father figure, has made several posts on the game loop or render loop for the managed environment. His lastest post on the subj...]]></description>
        </item>
        <item>
            <title><![CDATA[Mr. Phil Games Update]]></title>
            <link>https://mrphilgames.com/blog/mr-phil-games-update</link>
            <guid>https://mrphilgames.com/blog/mr-phil-games-update</guid>
            <pubDate>Mon, 18 Sep 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[My download games website: Mr. Phil Games com got an update on Friday. It is a little less than I was aiming for but the "Featured" game section isn't quite ...]]></description>
        </item>
        <item>
            <title><![CDATA[GameProducer.NET]]></title>
            <link>https://mrphilgames.com/blog/gameproducer-net</link>
            <guid>https://mrphilgames.com/blog/gameproducer-net</guid>
            <pubDate>Wed, 23 Aug 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Today, I joined a very new forum belonging to GameProducer.Net.  You probably recognized the name because author Juuso Hietalahti has had several very popula...]]></description>
        </item>
        <item>
            <title><![CDATA[DOH!, Pause = Thread.Sleep(42)]]></title>
            <link>https://mrphilgames.com/blog/doh-pause-thread</link>
            <guid>https://mrphilgames.com/blog/doh-pause-thread</guid>
            <pubDate>Sun, 25 Jun 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[So I’ve been working with .Net for years and today I put something together that made me feel foolish for not already realizing. Especially since I’ve used T...]]></description>
        </item>
        <item>
            <title><![CDATA[Our Strange Lingo]]></title>
            <link>https://mrphilgames.com/blog/our-strange-link</link>
            <guid>https://mrphilgames.com/blog/our-strange-link</guid>
            <pubDate>Fri, 07 Apr 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[When the English tongue we speak. Why is break not rhymed with freak? Will you tell me why it’s true We say sew but likewise few? And the maker of the verse,...]]></description>
        </item>
        <item>
            <title><![CDATA[April 8-9 Game in a Day J (19)]]></title>
            <link>https://mrphilgames.com/blog/april-89-game-i</link>
            <guid>https://mrphilgames.com/blog/april-89-game-i</guid>
            <pubDate>Wed, 05 Apr 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Originally Posted by Tom Bampton Garage Games Associate]]></description>
        </item>
        <item>
            <title><![CDATA[Re-Mission - a game saving children's lives]]></title>
            <link>https://mrphilgames.com/blog/re-mission-a-game-saving-childrens-lives</link>
            <guid>https://mrphilgames.com/blog/re-mission-a-game-saving-childrens-lives</guid>
            <pubDate>Sun, 02 Apr 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[A scientific study showed that young people who played Re-Mission were more likely to stick to their medication regimens.]]></description>
        </item>
        <item>
            <title><![CDATA[New word from the Gulf Coast]]></title>
            <link>https://mrphilgames.com/blog/new-word-from-the-gulf-coast</link>
            <guid>https://mrphilgames.com/blog/new-word-from-the-gulf-coast</guid>
            <pubDate>Tue, 28 Mar 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[My family lives on the Gulf Coast.  They survived hurricane Katrina, but not much of their stuff did.   I recently noticed they have begun using an interesti...]]></description>
        </item>
        <item>
            <title><![CDATA[Video Games Help Kids]]></title>
            <link>https://mrphilgames.com/blog/video-games-help-kids</link>
            <guid>https://mrphilgames.com/blog/video-games-help-kids</guid>
            <pubDate>Mon, 20 Mar 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[I read this fascinating article on News.com: Video game therapy--a new frontier. It is about how video games are being used to help children with brain damag...]]></description>
        </item>
        <item>
            <title><![CDATA[Politicians like to ignore reality]]></title>
            <link>https://mrphilgames.com/blog/politicians-like-to-ignore-reality</link>
            <guid>https://mrphilgames.com/blog/politicians-like-to-ignore-reality</guid>
            <pubDate>Fri, 10 Mar 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[The politicians are at it again, trying to use the game industry to score points, all the while ignoring reality. I’m always suspicious when politicians want...]]></description>
        </item>
        <item>
            <title><![CDATA[I'm addicted to Grow]]></title>
            <link>https://mrphilgames.com/blog/im-addicted-to-grow</link>
            <guid>https://mrphilgames.com/blog/im-addicted-to-grow</guid>
            <pubDate>Wed, 22 Feb 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Truly, I'm addicted to these cool Grow games.  The maker should put together a game where each one is a level.  I'd definitely buy it.]]></description>
        </item>
        <item>
            <title><![CDATA[Videogame market set to double by 2011]]></title>
            <link>https://mrphilgames.com/blog/videogame-market-set-to-double-by-2011</link>
            <guid>https://mrphilgames.com/blog/videogame-market-set-to-double-by-2011</guid>
            <pubDate>Sat, 18 Feb 2006 00:00:00 GMT</pubDate>
            <description><![CDATA["According to the study, the videogame market will expand from $32.6 billion in 2005 to $65.9 billion in 2011. Online and mobile gaming will be the primary s...]]></description>
        </item>
        <item>
            <title><![CDATA[It'll ship when it is ready]]></title>
            <link>https://mrphilgames.com/blog/itll-ship-when-it-is-ready</link>
            <guid>https://mrphilgames.com/blog/itll-ship-when-it-is-ready</guid>
            <pubDate>Fri, 17 Feb 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[GameDailyBIZ is reporting, "Sony will not be releasing the PlayStation 3 until the company is completely prepared." (Link) They didn’t have any quotes that I...]]></description>
        </item>
        <item>
            <title><![CDATA[DirectX 10 SDK updated (Feb 2006)]]></title>
            <link>https://mrphilgames.com/blog/directx-10-sdk-updated-feb-2006</link>
            <guid>https://mrphilgames.com/blog/directx-10-sdk-updated-feb-2006</guid>
            <pubDate>Tue, 14 Feb 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[The DirectX10 preview has a new update available.  Highlights include the cross-platform audio tool XACT, more samples, tutorials and improved multithreaded ...]]></description>
        </item>
        <item>
            <title><![CDATA[Gamer's brains work better, but I still wouldn't want my kids to play them.]]></title>
            <link>https://mrphilgames.com/blog/gamers-brains-work-better-but-i-still-wouldnt-want-my-kids-to-play-them</link>
            <guid>https://mrphilgames.com/blog/gamers-brains-work-better-but-i-still-wouldnt-want-my-kids-to-play-them</guid>
            <pubDate>Mon, 13 Feb 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Studies show that gamer's brains work better and are more resilient to aging.]]></description>
        </item>
        <item>
            <title><![CDATA[Source Code Search Engine]]></title>
            <link>https://mrphilgames.com/blog/source-code-search-engine</link>
            <guid>https://mrphilgames.com/blog/source-code-search-engine</guid>
            <pubDate>Mon, 13 Feb 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[A search engine for source code called Krugle launching in March!]]></description>
        </item>
        <item>
            <title><![CDATA[Devil is in the details, right?]]></title>
            <link>https://mrphilgames.com/blog/devil-is-in-the-details-right</link>
            <guid>https://mrphilgames.com/blog/devil-is-in-the-details-right</guid>
            <pubDate>Thu, 02 Feb 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[I recently got my hands on **Game Architecture and Design**. So far I've been impressed with it and I'm going to try and follow it chapter by chapter and app...]]></description>
        </item>
        <item>
            <title><![CDATA[T2D release Alpha 4!]]></title>
            <link>https://mrphilgames.com/blog/t2d-release-alpha-4</link>
            <guid>https://mrphilgames.com/blog/t2d-release-alpha-4</guid>
            <pubDate>Thu, 02 Feb 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Garage Games has release Alpha 4 of T2D 1.1 and it is a more complete release than the previous alphas.]]></description>
        </item>
        <item>
            <title><![CDATA[ESA: Sales, demographics and usage data]]></title>
            <link>https://mrphilgames.com/blog/esa-sales-demographics-and-usage-data</link>
            <guid>https://mrphilgames.com/blog/esa-sales-demographics-and-usage-data</guid>
            <pubDate>Tue, 31 Jan 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[The ESA (Entertainment Software Association) has released 2005 ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY.]]></description>
        </item>
        <item>
            <title><![CDATA[Ta Da! Make It Big In Games]]></title>
            <link>https://mrphilgames.com/blog/ta-da-make-it-big-in-games</link>
            <guid>https://mrphilgames.com/blog/ta-da-make-it-big-in-games</guid>
            <pubDate>Tue, 31 Jan 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Jeff Tunnell of Garage Games has launched a new blog site call Make It Big In Games.]]></description>
        </item>
        <item>
            <title><![CDATA[Band albums sales take off because of... a game!?!]]></title>
            <link>https://mrphilgames.com/blog/band-albums-sales-take-off-because-of-a-game</link>
            <guid>https://mrphilgames.com/blog/band-albums-sales-take-off-because-of-a-game</guid>
            <pubDate>Fri, 27 Jan 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Chicago band Fall Out Boy sold 70,000 copies of their new album in one week after the music was featured on "Tony Hawk's American Wasteland," a skateboarding...]]></description>
        </item>
        <item>
            <title><![CDATA[Call for essays on advanced rendering techniques]]></title>
            <link>https://mrphilgames.com/blog/call-for-essays-on-advanced-rendering-techniques</link>
            <guid>https://mrphilgames.com/blog/call-for-essays-on-advanced-rendering-techniques</guid>
            <pubDate>Thu, 26 Jan 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[![Shader X 4](https://www.amazon.com/exec/obidos/redirect?link_code=as2&path=ASIN/1584504250&tag=mrphilgame-20&camp=1789&creative=9325)Wolfgang Engel of the Shader...]]></description>
        </item>
        <item>
            <title><![CDATA[Texas proposes 100% Game Tax]]></title>
            <link>https://mrphilgames.com/blog/texas-proposes-100-game-tax</link>
            <guid>https://mrphilgames.com/blog/texas-proposes-100-game-tax</guid>
            <pubDate>Thu, 26 Jan 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[![Star_eagle2](/web/20090107001556/http://www.mrphilgames.com/mrphil/.shared/imagef566.html?/photos/uncategorized/star_eagle2.jpg) Gamespot has a disturbing ...]]></description>
        </item>
        <item>
            <title><![CDATA[BBC's Gamers in the UK]]></title>
            <link>https://mrphilgames.com/blog/bbcs-gamers-in-the-uk</link>
            <guid>https://mrphilgames.com/blog/bbcs-gamers-in-the-uk</guid>
            <pubDate>Wed, 25 Jan 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[Wonderland has gotten a hold of the BBC's Gamers in the UK. It is a great collection and explanation of research on gamer's habits.]]></description>
        </item>
        <item>
            <title><![CDATA[Do the little things now]]></title>
            <link>https://mrphilgames.com/blog/do-the-little-things-now</link>
            <guid>https://mrphilgames.com/blog/do-the-little-things-now</guid>
            <pubDate>Wed, 25 Jan 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[I have a procrastination problem (as some of you may have noticed.) One of the ‘reason’ behind this is I tend to over engineer things and make mountains out ...]]></description>
        </item>
        <item>
            <title><![CDATA[Moving to subversion]]></title>
            <link>https://mrphilgames.com/blog/moving-to-subversion</link>
            <guid>https://mrphilgames.com/blog/moving-to-subversion</guid>
            <pubDate>Mon, 23 Jan 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[![Subversion_logo](https://subversion.tigris.org/) I've recently decided to move my source control from my local visual SourceSafe setup to a subversion hosting co...]]></description>
        </item>
        <item>
            <title><![CDATA[Messed about a little today with Torque’s networking code]]></title>
            <link>https://mrphilgames.com/blog/messed-about-a-little-today-with-torque-s-networking-code</link>
            <guid>https://mrphilgames.com/blog/messed-about-a-little-today-with-torque-s-networking-code</guid>
            <pubDate>Wed, 11 Jan 2006 00:00:00 GMT</pubDate>
            <description><![CDATA[I messed about a little today with Torque's networking code. I was looking to see if they used bit packing.]]></description>
        </item>
        <item>
            <title><![CDATA[Verizon and Allegheny Power halts Christmas Lights]]></title>
            <link>https://mrphilgames.com/blog/verizon-and-all</link>
            <guid>https://mrphilgames.com/blog/verizon-and-all</guid>
            <pubDate>Tue, 27 Dec 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[The Washington Post has a story about how Verizon and Allegheny Power put the brake on a Christmas tradition going back over sixty years. The city of Lonacon...]]></description>
        </item>
        <item>
            <title><![CDATA[Bug Me Not]]></title>
            <link>https://mrphilgames.com/blog/bug-me-not</link>
            <guid>https://mrphilgames.com/blog/bug-me-not</guid>
            <pubDate>Mon, 26 Dec 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Hate having to always register with sites to view the useful information? Have trouble remebering what you user name was? This is the prefect solution. Bug M...]]></description>
        </item>
        <item>
            <title><![CDATA[Real Arcade Top Ten History]]></title>
            <link>https://mrphilgames.com/blog/real-arcade-top</link>
            <guid>https://mrphilgames.com/blog/real-arcade-top</guid>
            <pubDate>Fri, 23 Dec 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[James C. Smith of Reflexive Entertainment fame, makers of Ricochet has started an interesting website collecting information about the Top Ten Games on Real ...]]></description>
        </item>
        <item>
            <title><![CDATA[The Digital Boneyard]]></title>
            <link>https://mrphilgames.com/blog/the-digital-boneyard</link>
            <guid>https://mrphilgames.com/blog/the-digital-boneyard</guid>
            <pubDate>Wed, 21 Dec 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Wondering what to do with the great art and tools created for a game that never saw the light of day?  Put them up for adoption at the The Digital Boneyard!]]></description>
        </item>
        <item>
            <title><![CDATA[325,902 Xbox 360 sold in November]]></title>
            <link>https://mrphilgames.com/blog/325902-xbox-360-sold-in-november</link>
            <guid>https://mrphilgames.com/blog/325902-xbox-360-sold-in-november</guid>
            <pubDate>Wed, 14 Dec 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[More at http://www.gameinformer.com/NR/exeres/2A7C6498-633B-4EE2-A453-BA241BB736D6.htm]]></description>
        </item>
        <item>
            <title><![CDATA[Taperwire]]></title>
            <link>https://mrphilgames.com/blog/taperwire</link>
            <guid>https://mrphilgames.com/blog/taperwire</guid>
            <pubDate>Wed, 14 Dec 2005 00:00:00 GMT</pubDate>
            <description><![CDATA["These products could be the solution to many a geeks problems. Imagine all your cat5 and speaker wires disappearing into the walls with out having to acutal...]]></description>
        </item>
        <item>
            <title><![CDATA[My excuse for procrastinating Christmas shopping this weekend]]></title>
            <link>https://mrphilgames.com/blog/my-excuse-for-procrastinating-christmas-shopping-this-weekend</link>
            <guid>https://mrphilgames.com/blog/my-excuse-for-procrastinating-christmas-shopping-this-weekend</guid>
            <pubDate>Fri, 09 Dec 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[I've found the perfect excuse to procrastinate Christmas shopping for the entire weekend! The Ludum Dare starts tonight at midnight! What Ludum Dare? It is a...]]></description>
        </item>
        <item>
            <title><![CDATA[Things I learned at Torque Boot Camp Day 3]]></title>
            <link>https://mrphilgames.com/blog/things-i-learned-at-torque-boot-camp-day-3</link>
            <guid>https://mrphilgames.com/blog/things-i-learned-at-torque-boot-camp-day-3</guid>
            <pubDate>Thu, 20 Oct 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Notes from Day 3 of Torque Boot Camp. Variable naming conventions, memory management, and more.]]></description>
        </item>
        <item>
            <title><![CDATA[Things I learned at Torque Boot Camp Day 2]]></title>
            <link>https://mrphilgames.com/blog/things-i-learned-at-torque-boot-camp-day-2</link>
            <guid>https://mrphilgames.com/blog/things-i-learned-at-torque-boot-camp-day-2</guid>
            <pubDate>Thu, 13 Oct 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Notes from Day 2 of Torque Boot Camp. Successful people fiddle with Torque before trying to make a game.]]></description>
        </item>
        <item>
            <title><![CDATA[Things I learned at Torque Boot Camp Day 1]]></title>
            <link>https://mrphilgames.com/blog/things-i-learned-at-torque-boot-camp-day-1</link>
            <guid>https://mrphilgames.com/blog/things-i-learned-at-torque-boot-camp-day-1</guid>
            <pubDate>Wed, 12 Oct 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Notes from Day 1 of Torque Boot Camp. Doxygen, ShowTool Pro, DTS vs DIF shapes, and more.]]></description>
        </item>
        <item>
            <title><![CDATA[Things I learned at IGC Day 3]]></title>
            <link>https://mrphilgames.com/blog/things-i-learned-at-igc-day-3</link>
            <guid>https://mrphilgames.com/blog/things-i-learned-at-igc-day-3</guid>
            <pubDate>Tue, 11 Oct 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Notes from Day 3 of the Indie Games Conference. Attach rate vs conversion rate, Apple's third party sales, and Ghetto Linux.]]></description>
        </item>
        <item>
            <title><![CDATA[Things I learned at IGC Day 2]]></title>
            <link>https://mrphilgames.com/blog/things-i-learned-at-igc-day-2</link>
            <guid>https://mrphilgames.com/blog/things-i-learned-at-igc-day-2</guid>
            <pubDate>Sun, 09 Oct 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Notes from Day 2 of the Indie Games Conference. Business cards are a must, even if you are just a hobbyist.]]></description>
        </item>
        <item>
            <title><![CDATA[Things I learned at IGC Day 1]]></title>
            <link>https://mrphilgames.com/blog/things-i-learned-at-igc-day-1</link>
            <guid>https://mrphilgames.com/blog/things-i-learned-at-igc-day-1</guid>
            <pubDate>Sat, 08 Oct 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Notes from Day 1 of the Indie Games Conference. TDN is in beta, drink tickets, and the universal urge to build game engines from scratch.]]></description>
        </item>
        <item>
            <title><![CDATA[Hello, welcome to Mr.Phil's group therapy session.]]></title>
            <link>https://mrphilgames.com/blog/hello-welcome-to-mr-phils-group-therapy-session</link>
            <guid>https://mrphilgames.com/blog/hello-welcome-to-mr-phils-group-therapy-session</guid>
            <pubDate>Thu, 14 Jul 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Hello, welcome to Mr.Phil's group therapy session.]]></description>
        </item>
        <item>
            <title><![CDATA[Editors Note]]></title>
            <link>https://mrphilgames.com/blog/editors-note</link>
            <guid>https://mrphilgames.com/blog/editors-note</guid>
            <pubDate>Thu, 17 Mar 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Editor note: this first appeared at garagegames.com. A deep dive into choosing a Torque Script editor.]]></description>
        </item>
        <item>
            <title><![CDATA[Torque 2D Stealth Launch]]></title>
            <link>https://mrphilgames.com/blog/torque-2d-stealth-launch</link>
            <guid>https://mrphilgames.com/blog/torque-2d-stealth-launch</guid>
            <pubDate>Sun, 13 Mar 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[The big news last week was the stealth release of Torque 2D, more affectionately know as T2D.  I've already started a parallel version of my game using it an...]]></description>
        </item>
        <item>
            <title><![CDATA[They can't eat you]]></title>
            <link>https://mrphilgames.com/blog/they-cant-eat-you</link>
            <guid>https://mrphilgames.com/blog/they-cant-eat-you</guid>
            <pubDate>Tue, 15 Feb 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[I found this very interseting article today and instead of just tucking it away in my files I decided it'd be fun to share with everyone. Plus I'll know exac...]]></description>
        </item>
        <item>
            <title><![CDATA[A new direction]]></title>
            <link>https://mrphilgames.com/blog/a-new-direction</link>
            <guid>https://mrphilgames.com/blog/a-new-direction</guid>
            <pubDate>Tue, 08 Feb 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[I've decided to be more open about my game development process. I am creating a 4X strategy game, and I want to share my journey with you.]]></description>
        </item>
        <item>
            <title><![CDATA[Why I'm back and what I've learned]]></title>
            <link>https://mrphilgames.com/blog/why-im-back-and-what-ive-learned</link>
            <guid>https://mrphilgames.com/blog/why-im-back-and-what-ive-learned</guid>
            <pubDate>Tue, 01 Feb 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[I want to share my struggles with procrastination and finding motivation in game development, along with two key insights I've learned:]]></description>
        </item>
        <item>
            <title><![CDATA[Strategy Pattern]]></title>
            <link>https://mrphilgames.com/blog/strategy-pattern</link>
            <guid>https://mrphilgames.com/blog/strategy-pattern</guid>
            <pubDate>Tue, 25 Jan 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[The Strategy Pattern allows flexibility in object behavior for game development. Here's a C# example that demonstrates how to encapsulate different behaviors...]]></description>
        </item>
        <item>
            <title><![CDATA[Object Cloning Using Reflection]]></title>
            <link>https://mrphilgames.com/blog/object-cloning-using-reflection</link>
            <guid>https://mrphilgames.com/blog/object-cloning-using-reflection</guid>
            <pubDate>Mon, 10 Jan 2005 00:00:00 GMT</pubDate>
            <description><![CDATA[Today on Alastair Patrick’s blog he shared a way to use reflection to clone objects which I found really interesting. I took the liberty of expanding the exa...]]></description>
        </item>
        <item>
            <title><![CDATA[Your Own “Servlet” or HTML Spew Machine]]></title>
            <link>https://mrphilgames.com/blog/your-own-servlet-or-html-spew-machine</link>
            <guid>https://mrphilgames.com/blog/your-own-servlet-or-html-spew-machine</guid>
            <pubDate>Wed, 22 Sep 2004 00:00:00 GMT</pubDate>
            <description><![CDATA[So you want a quick way to spew your own html?]]></description>
        </item>
        <item>
            <title><![CDATA[Engine Code Reorganized]]></title>
            <link>https://mrphilgames.com/blog/engine-code-reorganized</link>
            <guid>https://mrphilgames.com/blog/engine-code-reorganized</guid>
            <pubDate>Tue, 08 Jun 2004 00:00:00 GMT</pubDate>
            <description><![CDATA[Feeling pretty sick today, but I finished the code reorganizing I started yesterday.]]></description>
        </item>
        <item>
            <title><![CDATA[Portal Code Organized]]></title>
            <link>https://mrphilgames.com/blog/portal-code-organized</link>
            <guid>https://mrphilgames.com/blog/portal-code-organized</guid>
            <pubDate>Tue, 01 Jun 2004 00:00:00 GMT</pubDate>
            <description><![CDATA[Got the portal code all organized today and into the Vault, thanks SourceGear.]]></description>
        </item>
        <item>
            <title><![CDATA[Portal Experiments]]></title>
            <link>https://mrphilgames.com/blog/portal-experiments</link>
            <guid>https://mrphilgames.com/blog/portal-experiments</guid>
            <pubDate>Fri, 28 May 2004 00:00:00 GMT</pubDate>
            <description><![CDATA[Experimenting today with creating and modifying the portal modules.]]></description>
        </item>
        <item>
            <title><![CDATA[Moved log entries]]></title>
            <link>https://mrphilgames.com/blog/moved-log-entries</link>
            <guid>https://mrphilgames.com/blog/moved-log-entries</guid>
            <pubDate>Thu, 27 May 2004 00:00:00 GMT</pubDate>
            <description><![CDATA[Moved all the log entries from the old site to the new one today.]]></description>
        </item>
        <item>
            <title><![CDATA[Site Overhaul]]></title>
            <link>https://mrphilgames.com/blog/site-overhaul</link>
            <guid>https://mrphilgames.com/blog/site-overhaul</guid>
            <pubDate>Thu, 27 May 2004 00:00:00 GMT</pubDate>
            <description><![CDATA[I switched the website to the ASP.Net platform today using the www.asp.net portal starter kit.]]></description>
        </item>
        <item>
            <title><![CDATA[A blog day]]></title>
            <link>https://mrphilgames.com/blog/a-blog-day</link>
            <guid>https://mrphilgames.com/blog/a-blog-day</guid>
            <pubDate>Thu, 15 Apr 2004 00:00:00 GMT</pubDate>
            <description><![CDATA[Lately I've found myself reading blogs because I'll come across them while hunting for a coding solution on the web.]]></description>
        </item>
        <item>
            <title><![CDATA[Interesting Fail States and more]]></title>
            <link>https://mrphilgames.com/blog/interesting-fail-states-and-more</link>
            <guid>https://mrphilgames.com/blog/interesting-fail-states-and-more</guid>
            <pubDate>Mon, 22 Mar 2004 00:00:00 GMT</pubDate>
            <description><![CDATA[I spent my first day at the Game Developer Conference this year in the Play Testing Strategies Tutorial.]]></description>
        </item>
        <item>
            <title><![CDATA[Did you say, "Make a game with C#?"]]></title>
            <link>https://mrphilgames.com/blog/did-you-say-make-a-game-with-csharp</link>
            <guid>https://mrphilgames.com/blog/did-you-say-make-a-game-with-csharp</guid>
            <pubDate>Thu, 12 Feb 2004 00:00:00 GMT</pubDate>
            <description><![CDATA[Been doing a lot of research and work lately! I found some resources and technology I'm really excited about.]]></description>
        </item>
        <item>
            <title><![CDATA[Bootstraps Vs Tall Shoulders]]></title>
            <link>https://mrphilgames.com/blog/bootstraps-vs-tall-shoulders</link>
            <guid>https://mrphilgames.com/blog/bootstraps-vs-tall-shoulders</guid>
            <pubDate>Tue, 04 Nov 2003 00:00:00 GMT</pubDate>
            <description><![CDATA[Should I use a game engine or not? Initially my gut reaction is to resist. I don't want to use someone else's work.]]></description>
        </item>
        <item>
            <title><![CDATA[(INSERT BIG BANG SOUND)]]></title>
            <link>https://mrphilgames.com/blog/insert-big-bang-sound</link>
            <guid>https://mrphilgames.com/blog/insert-big-bang-sound</guid>
            <pubDate>Fri, 03 Oct 2003 00:00:00 GMT</pubDate>
            <description><![CDATA[And so Mr. Phil makes his first blog entry. The purpose of this blog is to create a record of my struggle against procrastination and other ghastly inner demons.]]></description>
        </item>
    </channel>
</rss>