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Zig

9 posts

Stellar Throne Devlog #10 — From Bug Fixes to Breakthroughs

Fleet navigation, event system, research persistence, and construction system all fixed and implemented. 13 commits, 1000+ lines changed.

Blog

2025-11-06

Stellar Throne Devlog #8: Validation, Parity, and Precision

Building a comprehensive serialization parity test framework, fixing floating-point precision, and validating the dual-engine architecture.

Blog

2025-11-05

Stellar Throne Devlog #9: Visual Parity and Data Preservation

Fixing star rendering, preserving planet data, restoring entity names, and fleet composition through Zig serialization improvements.

Blog

2025-11-05

Stellar Throne Devlog #7: The Zig Simulation Goes Live

The Zig simulation backend is now live in production. Bidirectional serialization breakthrough enables the 52x performance improvement.

Blog

2025-11-03

Stellar Throne Devlog #6 — Zig Parity and Production Deployment

Comprehensive parity testing, 11 bugs fixed, and the Zig backend reaches production-ready status with 52.7x performance improvement.

Blog

2025-11-01

Stellar Throne Devlog #4 — The Great Migration: GDScript to Zig Complete

All 23 game managers fully ported from GDScript to Zig. 333 tests passing, TOML config migration complete, and simulation system track 2 underway.

Blog

2025-10-31

Stellar Throne Devlog #5 — All 21 Zig Simulation Phases Implemented + Parity Tester Online (52.7x Faster)

All 21 simulation phases complete in Zig with 52.7x speed improvement. TOML config system, rehabilitated test suite, and parity framework built.

Blog

2025-10-31

Stellar Throne: Porting Progress & Platform Trade-Offs

Huge porting strides across combat, strategic layer, and UI systems. Comparing the Godot and Zig development workflows.

Blog

2025-08-01

Refactors, Bug Fixes, and Sprite Progress

Seven major files refactored for AI tooling compatibility, playtesting bug fixes, and ongoing planet sprite sheet development.

Blog

2025-07-22