Stellar Throne Devlog #10 — From Bug Fixes to Breakthroughs
Fleet navigation, event system, research persistence, and construction system all fixed and implemented. 13 commits, 1000+ lines changed.
2025-11-06
Stellar Throne Devlog #8: Validation, Parity, and Precision
Building a comprehensive serialization parity test framework, fixing floating-point precision, and validating the dual-engine architecture.
2025-11-05
Stellar Throne Devlog #9: Visual Parity and Data Preservation
Fixing star rendering, preserving planet data, restoring entity names, and fleet composition through Zig serialization improvements.
2025-11-05
Stellar Throne Devlog #7: The Zig Simulation Goes Live
The Zig simulation backend is now live in production. Bidirectional serialization breakthrough enables the 52x performance improvement.
2025-11-03
Stellar Throne Devlog #6 — Zig Parity and Production Deployment
Comprehensive parity testing, 11 bugs fixed, and the Zig backend reaches production-ready status with 52.7x performance improvement.
2025-11-01
Stellar Throne Devlog #4 — The Great Migration: GDScript to Zig Complete
All 23 game managers fully ported from GDScript to Zig. 333 tests passing, TOML config migration complete, and simulation system track 2 underway.
2025-10-31
Stellar Throne Devlog #5 — All 21 Zig Simulation Phases Implemented + Parity Tester Online (52.7x Faster)
All 21 simulation phases complete in Zig with 52.7x speed improvement. TOML config system, rehabilitated test suite, and parity framework built.
2025-10-31
Stellar Throne: Porting Progress & Platform Trade-Offs
Huge porting strides across combat, strategic layer, and UI systems. Comparing the Godot and Zig development workflows.
2025-08-01
Refactors, Bug Fixes, and Sprite Progress
Seven major files refactored for AI tooling compatibility, playtesting bug fixes, and ongoing planet sprite sheet development.
2025-07-22