Explosions, Research, and High-Fidelity Sprites
SpriteSheetMaker upgraded with Mitchell filter, bombardment and ground combat systems operational, save/load UI built, and research framework established.
Blog
2025-07-19
Restart, Rebuild, Recalibrate
Complete restart of Stellar Throne after snake_case corruption. Rebuilt star map, fleet movement, HUD, and created SpriteSheetMaker tool.
Blog
2025-07-17
Stellar Throne Development Log: July 14, 2025
CLAUDE.md finalized at 9/10 quality, sprite sheets generated for all planet and star types, and Jekyll-based mrphilgames.com launched.
Blog
2025-07-14