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37 posts

Stellar Throne Devlog: The Engine Overhaul - 52× Faster Simulation

Hey everyone — MrPhil here with another deep dive into Stellar Throne.

Newsletter

2025-10-31

Why I'm Switching Stellar Throne to Godot — And How I'm Making It Work

*From low-level power to high-level polish — how a week-long experiment with Godot reshaped my AI-assisted workflow on Stellar Throne.*

Newsletter

2025-08-06

Agentic Game Development: How AI Became My Thinking Partner

*How AI became my thinking partner while building a strategy game from scratch*

Newsletter

2025-07-29

How I Use Claude Like a Junior Dev (and When It Goes Off the Rails)

When I started building *Stellar Throne*, it began as an experiment in **Agentic Coding**—using AI not just to generate code snippets, but to act like a cowo...

Newsletter

2025-07-21

Stellar Throne Development Newsletter: Major Systems Complete

Welcome to this week's Stellar Throne development update! This has been an incredibly productive week with major milestones achieved across multiple game sys...

Newsletter

2025-07-15

Crimson Crisis: Where We've Been and Where We're Going

A couple months ago I started game development again. Which begs the question: What am I going to do about Crimson Crisis?

Blog

2024-07-07

Jai close to Beta!

Last night, Abner announced on his Twitch stream that Jai is close to beta release. He showed a list of items that Jon Blow and the Jai Team have agreed need...

Blog

2019-04-21

JAI Language

Jonathan Blow of Braid fame gave a really interesting Twitch/YouTube talks about making a new language to replace C/C++ that is specifically for making games...

Blog

2014-01-01

Futile Quick Start

Futile is a framework that allows you to control rendering within Unity programmatically. This is a boon to anyone interested in 2D games and finds, like mys...

Blog

2012-08-29

Games Need Juice

I highly recommend watching this video about adding "juiciness" to game design:

Blog

2012-08-27

My Notes from LD23

**Games I really liked**:

Blog

2012-04-23

Art Requires Influence

These are some thought provoking videos about the origin of art and creativity. I recommend you watch them:

Blog

2011-08-26

Ludum Dare 21 - Update 2

Sick of fighting with Unity. Switching to XNA. And, I have a party to goto now, so I don't expect too much of a game done by Sunday night. That's the way Lud...

Blog

2011-08-26

Ludum Dare 21

I'm about half way through this weekend's Ludum Dare 21 (although the traffic level is really bad right now.) The theme is _Escape_.

Blog

2011-08-26

Random Post

A collection of random links and observations:

Blog

2011-08-26

Sfxr + ActionScript = bfxr

Someone took Dr. Petter's awesome sound effects wizard Sfxr and rewrote in ActionScript. Not only that, but they made it open source and added the ability to...

Blog

2011-08-26

September 11th

Today marks the anniversary of September 11th. I want to take a moment to remember Teresa Martin, a Civilian Employee confirmed dead at the Pentagon on Septe...

Blog

2010-09-11

Games are Art, here's my example

Roger Ebert has softened his stance on video games as art. While he isn't convinced that some game, somewhere might be art, he at least leaves that it is pos...

Blog

2010-07-02

Funding a Movie

I am funding a movie!

Blog

2010-05-19

BANNED! Dangerous High School Girls in Trouble!

Big Fish Games has banned "Dangerous High School Girls in Trouble" from their service. Despite having a Teen rating from TIGRS, the game was removed due to "...

Blog

2009-02-28

Dangerous High School Girls in Trouble!

Congratulations to Mousechief! Dangerous High School Girls in Trouble! has been nominated by the Writer's Guild of America as a 2009 Video Game Writing Award...

Blog

2009-01-13

New Project: Iron Roads

The holidays have kept me so busy I haven't talked any about my new project. Another Ludum Dare 48 Hour game development contest occurred the weekend of Dece...

Blog

2009-01-12

SilverLight DevCamp Nugget #4

I'm running into some technical challenges with Visual Studio 2005 and SilverLight XAML files. The validation and Intellisense aren't working correctly for X...

Blog

2007-11-16

Day of Infamy

December 7, 1941 - Pearl Harbor was attacked by the Japanese naval force consisting of 6 aircraft carriers, 2 battleships, 2 heavy cruisers, 1 light cruiser,...

Blog

2006-12-06

Will Wright on the Colbert Report

Will Wright appeared on the Colbert Report last night. A kind netizen has posted the segment on Google Video. Mr. Wright does a great job and even managed to...

Blog

2006-12-04

Tom Miller's render loop, a revision

Tom Miller, Managed DirectX's father figure, has made several posts on the game loop or render loop for the managed environment. His lastest post on the subj...

Blog

2006-10-08

Mr. Phil Games Update

My download games website: Mr. Phil Games com got an update on Friday. It is a little less than I was aiming for but the "Featured" game section isn't quite ...

Blog

2006-09-18

Source Code Search Engine

A search engine for source code called Krugle launching in March!

Blog

2006-02-13

Devil is in the details, right?

I recently got my hands on **Game Architecture and Design**. So far I've been impressed with it and I'm going to try and follow it chapter by chapter and app...

Blog

2006-02-02

T2D release Alpha 4!

Garage Games has release Alpha 4 of T2D 1.1 and it is a more complete release than the previous alphas.

Blog

2006-02-02

ESA: Sales, demographics and usage data

The ESA (Entertainment Software Association) has released 2005 ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY.

Blog

2006-01-31

Ta Da! Make It Big In Games

Jeff Tunnell of Garage Games has launched a new blog site call Make It Big In Games.

Blog

2006-01-31

325,902 Xbox 360 sold in November

More at http://www.gameinformer.com/NR/exeres/2A7C6498-633B-4EE2-A453-BA241BB736D6.htm

Blog

2005-12-14

Taperwire

"These products could be the solution to many a geeks problems. Imagine all your cat5 and speaker wires disappearing into the walls with out having to acutal...

Blog

2005-12-14

My excuse for procrastinating Christmas shopping this weekend

I've found the perfect excuse to procrastinate Christmas shopping for the entire weekend! The Ludum Dare starts tonight at midnight! What Ludum Dare? It is a...

Blog

2005-12-09

A new direction

I've decided to be more open about my game development process. I am creating a 4X strategy game, and I want to share my journey with you.

Blog

2005-02-08

Why I'm back and what I've learned

I want to share my struggles with procrastination and finding motivation in game development, along with two key insights I've learned:

Blog

2005-02-01