Stellar Throne Devlog: The Engine Overhaul - 52× Faster Simulation
Hey everyone — MrPhil here with another deep dive into Stellar Throne.
2025-10-31
Why I'm Switching Stellar Throne to Godot — And How I'm Making It Work
*From low-level power to high-level polish — how a week-long experiment with Godot reshaped my AI-assisted workflow on Stellar Throne.*
2025-08-06
Agentic Game Development: How AI Became My Thinking Partner
*How AI became my thinking partner while building a strategy game from scratch*
2025-07-29
How I Use Claude Like a Junior Dev (and When It Goes Off the Rails)
When I started building *Stellar Throne*, it began as an experiment in **Agentic Coding**—using AI not just to generate code snippets, but to act like a cowo...
2025-07-21
Stellar Throne Development Newsletter: Major Systems Complete
Welcome to this week's Stellar Throne development update! This has been an incredibly productive week with major milestones achieved across multiple game sys...
2025-07-15
Crimson Crisis: Where We've Been and Where We're Going
A couple months ago I started game development again. Which begs the question: What am I going to do about Crimson Crisis?
2024-07-07
Jai close to Beta!
Last night, Abner announced on his Twitch stream that Jai is close to beta release. He showed a list of items that Jon Blow and the Jai Team have agreed need...
2019-04-21
JAI Language
Jonathan Blow of Braid fame gave a really interesting Twitch/YouTube talks about making a new language to replace C/C++ that is specifically for making games...
2014-01-01
Futile Quick Start
Futile is a framework that allows you to control rendering within Unity programmatically. This is a boon to anyone interested in 2D games and finds, like mys...
2012-08-29
Games Need Juice
I highly recommend watching this video about adding "juiciness" to game design:
2012-08-27
My Notes from LD23
**Games I really liked**:
2012-04-23
Art Requires Influence
These are some thought provoking videos about the origin of art and creativity. I recommend you watch them:
2011-08-26
Ludum Dare 21 - Update 2
Sick of fighting with Unity. Switching to XNA. And, I have a party to goto now, so I don't expect too much of a game done by Sunday night. That's the way Lud...
2011-08-26
Ludum Dare 21
I'm about half way through this weekend's Ludum Dare 21 (although the traffic level is really bad right now.) The theme is _Escape_.
2011-08-26
Random Post
A collection of random links and observations:
2011-08-26
Sfxr + ActionScript = bfxr
Someone took Dr. Petter's awesome sound effects wizard Sfxr and rewrote in ActionScript. Not only that, but they made it open source and added the ability to...
2011-08-26
September 11th
Today marks the anniversary of September 11th. I want to take a moment to remember Teresa Martin, a Civilian Employee confirmed dead at the Pentagon on Septe...
2010-09-11
Games are Art, here's my example
Roger Ebert has softened his stance on video games as art. While he isn't convinced that some game, somewhere might be art, he at least leaves that it is pos...
2010-07-02
Funding a Movie
I am funding a movie!
2010-05-19
BANNED! Dangerous High School Girls in Trouble!
Big Fish Games has banned "Dangerous High School Girls in Trouble" from their service. Despite having a Teen rating from TIGRS, the game was removed due to "...
2009-02-28
Dangerous High School Girls in Trouble!
Congratulations to Mousechief! Dangerous High School Girls in Trouble! has been nominated by the Writer's Guild of America as a 2009 Video Game Writing Award...
2009-01-13
New Project: Iron Roads
The holidays have kept me so busy I haven't talked any about my new project. Another Ludum Dare 48 Hour game development contest occurred the weekend of Dece...
2009-01-12
SilverLight DevCamp Nugget #4
I'm running into some technical challenges with Visual Studio 2005 and SilverLight XAML files. The validation and Intellisense aren't working correctly for X...
2007-11-16
Day of Infamy
December 7, 1941 - Pearl Harbor was attacked by the Japanese naval force consisting of 6 aircraft carriers, 2 battleships, 2 heavy cruisers, 1 light cruiser,...
2006-12-06
Will Wright on the Colbert Report
Will Wright appeared on the Colbert Report last night. A kind netizen has posted the segment on Google Video. Mr. Wright does a great job and even managed to...
2006-12-04
Tom Miller's render loop, a revision
Tom Miller, Managed DirectX's father figure, has made several posts on the game loop or render loop for the managed environment. His lastest post on the subj...
2006-10-08
Mr. Phil Games Update
My download games website: Mr. Phil Games com got an update on Friday. It is a little less than I was aiming for but the "Featured" game section isn't quite ...
2006-09-18
Source Code Search Engine
A search engine for source code called Krugle launching in March!
2006-02-13
Devil is in the details, right?
I recently got my hands on **Game Architecture and Design**. So far I've been impressed with it and I'm going to try and follow it chapter by chapter and app...
2006-02-02
T2D release Alpha 4!
Garage Games has release Alpha 4 of T2D 1.1 and it is a more complete release than the previous alphas.
2006-02-02
ESA: Sales, demographics and usage data
The ESA (Entertainment Software Association) has released 2005 ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY.
2006-01-31
Ta Da! Make It Big In Games
Jeff Tunnell of Garage Games has launched a new blog site call Make It Big In Games.
2006-01-31
325,902 Xbox 360 sold in November
More at http://www.gameinformer.com/NR/exeres/2A7C6498-633B-4EE2-A453-BA241BB736D6.htm
2005-12-14
Taperwire
"These products could be the solution to many a geeks problems. Imagine all your cat5 and speaker wires disappearing into the walls with out having to acutal...
2005-12-14
My excuse for procrastinating Christmas shopping this weekend
I've found the perfect excuse to procrastinate Christmas shopping for the entire weekend! The Ludum Dare starts tonight at midnight! What Ludum Dare? It is a...
2005-12-09
A new direction
I've decided to be more open about my game development process. I am creating a 4X strategy game, and I want to share my journey with you.
2005-02-08
Why I'm back and what I've learned
I want to share my struggles with procrastination and finding motivation in game development, along with two key insights I've learned:
2005-02-01