Why I'm Switching Stellar Throne to Godot — And How I'm Making It Work
*From low-level power to high-level polish — how a week-long experiment with Godot reshaped my AI-assisted workflow on Stellar Throne.*
Newsletter
2025-08-06
Agentic Game Development: How AI Became My Thinking Partner
*How AI became my thinking partner while building a strategy game from scratch*
Newsletter
2025-07-29
Futile Quick Start
Futile is a framework that allows you to control rendering within Unity programmatically. This is a boon to anyone interested in 2D games and finds, like mys...
Blog
2012-08-29