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Stellar Throne Devlog — Phase 6 Complete, Diplomacy & Polish Begin

by MrPhil
stellar-thronedevloggame-developmentgodotdiplomacy

Today marked a major milestone: Phase 6 is complete! Galaxy Generation is now finalized, and I've officially kicked off both the AI Systems and Diplomacy phases. The first AI behaviors are in motion, and the foundations of diplomatic postures are coming online.

I also posted the latest newsletter and fixed a tricky bug with the fleet-splitting UI, where ship selection wasn't responding. That bug was subtle but satisfying to resolve.

Work has started on Phase 7 — "Polish the Polish" — where interaction details, feedback animations, and overall game feel will be refined. While still in early stages, I'm enthusiastic about layering clarity and visual cohesion.

One experiment with subagents in Claude didn't yield expected results. While conceptually interesting, they aren't automatically leveraged in workflows, limiting their value unless manually invoked. However, they do help maintain clean context.