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Stellar Throne Devlog: Ground Combat, Ship Upgrades & First Contact

by MrPhil
stellar-thronedevloggame-developmentground-combatdiplomacyfleet-management

This week's update brings major advancements to Stellar Throne's core gameplay systems — from planetary invasions to first contact diplomacy.

New Features

Ground Combat System

  • Planetary Invasions: Launch tactical assaults on enemy planets
  • AI Ground Combat: Computer opponents conduct complex ground operations
  • Ground Combat UI: Redesigned interface for unit positioning and stats
  • Invasion Button: Streamlined interaction for initiating attacks

Ship Systems & Fleet Management

  • Ship Retrofit System: Upgrade existing ships instead of scrapping
  • Fleet Positioning: Better control around star systems
  • Ship Construction Pipeline: Enhanced feedback during building

Combat & Warfare

  • Planetary Bombardment: Orbital strikes devastate enemy worlds
  • Combat UI Polish: Sharper visual feedback during space battles

Exploration & Discovery

  • First Contact System: New diplomacy mechanics for alien meetings
  • Camera Centering: Automatic focus during significant events
  • Sensor Borders: Smoothed sensor range visuals

Economic Systems

  • Trade & Supply Lines: Interstellar logistics implementation
  • Economic Balance: Adjusted resource flow for strategic planning

Improvements & Fixes

UI/UX: Better text rendering, smoother sensor visualization, cleaner fleet indicators

Performance: Resolved memory leaks; over 540 passing tests ensure strong stability coverage

Quality of Life: Full save/load support, smarter AI, improved system coordination

Player Impact

  • Deeper combat strategy through ground invasions
  • Strategic fleet retrofitting mechanics
  • More dramatic exploration moments
  • Enhanced responsiveness and visuals