Godot Port Complete (Mostly!)
Today marked a significant achievement — the Godot port of Stellar Throne reached functional completion. Integration, testing, and UI refinement work is done.
Core systems now operate within Godot, spanning fleet travel mechanics, a research framework containing 96 technologies with tier-based unlocking, fog-of-war visualization, and interactive panels for accessing star, planet, and fleet information.
The port achieved substantial progress despite incomplete coverage of original functionality. Approximately 20-30% of the original Zig/SDL2 codebase requires rebuilding. However, the tradeoff proved beneficial: improved UI design, better navigation features, and access to Godot's export capabilities (WebGL, multiple platforms), visual editor tools, and debugging features.
Ongoing work addresses identified issues including missing typefaces, fleet visibility, and alert systems. Interface buttons underwent reorganization for improved usability, with visual refinement becoming increasingly apparent.
The next phase involves reconstructing missing features while progressing from this stronger technical foundation.