Jai close to Beta!

Last night, Abner announced on his Twitch stream that Jai is close to beta release . He showed a list of items that Jon Blow and the Jia Team have agreed need to be completed and then they will release the beta. No date or timeline was specified but based on the visible todo list, it is my opinion, this will happen be...
Read More

The Road Not Taken

By Robert Frost Two roads diverged in a yellow wood, And sorry I could not travel both And be one traveler, long I stood And looked down one as far as I could To where it bent in the undergrowth; Then took the other, as just as fair, And having perhaps the better claim, Because it was grassy and wanted wear; Though as fo...
Read More

Day 1

Today is a special day for me. It is Day 1 of my Indie adventure! I’m pretty excited and a bit scared! I'll be blogging about my experience, and I think I'll do some streaming as well.  I haven't made any solid decisions at this point and this was intentional.  I'm a bit burned out from my day job and I need some time to...
Read More

Ludum Dare 41

I'll be participating in Ludum Dare 41!  Pretty excited to use Godot for the first time! I might make some posts over on ldjam.com :  MrPhil's Ludum Dare 41 DevLogs
Read More

Ludum Dare 13: Iron Roads

I went on a old hard drive adventure this evening. My quest was to recover my code and executable from Ludum Dare 13 - Roads, from way back in December of 2008! It wasn't easy but I was successful. I've posted the code to github: https://github.com/MrPhil/LudumDare13_IronRoads and the executable to itch.io: https://mr...
Read More

Ludum Dare 40

I participated in Ludum Dare 40 this weekend!  The theme was "The more you have, the worse it is." I've spent a lot of my spare time in November learning Game Maker 2 by trying to build a Tower Defense game. So, when the theme was announced I immediately thought, that sounds like a Tower Defense game!  So, that's what I ...
Read More

Tower Defence: Ludum Dare 40 Warmup Game

Ludum Dare is coming soon, Dec 1 and occasionally I like to use new techs during the jam. So, I’ve decided to try Gamemaker 2 this time. And in preparation for that I’m going to make a Tower Defence game as a warm up exercise and to familiarize myself with Gamemaker 2.  
Read More

Unite Austin 2017

I attended Unity’s Conference, Unite, in Austin this year. There are a lot of interesting improvements coming down the pipeline but nothing ground shaking. I think the biggest announcement was for artists: direct integration with Autodesk’s Maya and Max. Other things I’m looking forward to are: the integration of ...
Read More

Weird Fractal Thing

It isn't a game, but I made this interesting looking thing, a sort of moving fractal. I know my Grandpa would have thought it was cool because he loved math and fractals where one of the things that drew him to computers. The fractals he made didn't move, but he did use color animation to give it the feeling of moving,...
Read More

Unity Subscriptions, What You Need to Know

Update: Unity has announced some changes here:  http://blogs.unity3d.com/2016/06/16/evolution-of-our-products-and-pricing/  I've made edits below to reflect them. There will not be a Unity 6, just continual improvements. All Platforms All Royalty Free All Engine Features Personal wi...
Read More

Notes on How To Design Deep Games with Jonathan Blow

I watched Jonathan Blow's talk  How To Design Deep Games with Jonathan Blow  which is actually kind of a misleading title because the talk is about the concept of " Deep Work " and how to sustain work on a long project.  This is one of those talks where you need to watch it a few times, so these notes are probably not ...
Read More

Notes on Jiro Dreams of Sushi

I watch Jiro Dreams of Sushi on Jonathan Blow 's recommendation, he calls it an example of "Deep Work." Jiro Ono makes sushi, and has been doing it for 75 years. Jiro has seemingly limitless passion and commitment to the craft of sushi. He is on a literal life long journey exploring, reaching, testing and experi...
Read More

Notes on Jonathan Blow's Reddit Ask Me Anything

Jonathan Blow did an Ask Me Anything on Reddit Friday: I am Jonathan Blow, game development person; ask me stuff. I was specifically interesting in advice type tidbits, here are my notes. Who Is Jonathan Blow? Game designer and programmer for the games Braid and The Witness ; Partner in angle investor Indie Fund ;...
Read More

Let's Play: Horse Lords of Bolighar

I decided to do an experiment this month and make some Let's Play YouTube videos.  I'm playing Crusader Kingdoms 2 with the Horse Lords DLC and playing House Dulo, the Khan of Bolghar who is related to the King of Bulgaria.  Here's the playlist: Horse Lords of Bolghar I'm up to 70 total videos now and my Let's Code,  ...
Read More

Seamless Texture Generator

Exciting news! I've become the owner of Seamless Texture Generator which is a great tool for making tile textures for games (and other stuff) out of images. It work really well and part of the reason I bough the IP is because of how well it works. Here's an example:  ---->    Notice how even the jarring seem created by t...
Read More

Tech Demo: Voronoi Algorithm

Here's a small tech demo I've been working on. It's the application of the Voronoi Algorithm to a map's political boundaries as two players place bases or cities. It was written in Unity3D and essentially the system continuously loops over each cube and determines which of the existing bases (or mouse) is closest. O...
Read More