I've moved my blog

It's official, I've folded my blog MrPhil Makes Games into Mr. Phil Games.  I'll be adding all new content there.  For now, all my old posts here will remain here, but I'll eventually move them all over.  Go check it out, it looks great!

XNA Magic

Frank Savage will amaze you by compiling a game on his PC and then deploying it to his XBOX 360 using XNA magic!

Rumor has it that the final drop of XNA will be December 11, 2006.  XNA Game Studio released!

Visual Studio 2005 Keyboard Cheat Sheet

Lately I have been having pain in my arm and wrist from using the mouse so much.  So I went looking for a keyboard cheat sheet for Visual Studio 2005.  I am hoping this will allow me to use the mouse less and give my wrist a rest.  Sadly, the best thing I could find was this video at Channel 9 (I can’t get a lot of these to work with C#).  So using tips from the video and my own sleuth like skills I created my own cheat sheet which I share here for you future Google travelers.

Visual Studio 2005 Key Board Cheat Sheet

Build = Shift+F6
Jump to Find Window = Ctrl + /
Toggle Region = Ctrl+M, M
Next Error = Ctrl+Shif+F12
Comment Line = Ctrl+C,C
UnComment Line = Ctrl+C,C
Open a file = Ctrl+O
Error W. = Ctrl+W, E
Class W. = Ctrl+W, C
Code = F7

DirectX 10 SDK updated (Feb 2006)

The DirectX10 preview has a new update available.  Highlights include the cross-platform audio tool XACT, more samples, tutorials and improved multithreaded resource interfaces.

Note Direct3D 10 support is only available on Windows Vista

Link

Source Code Search Engine

Krugle A search engine for source code called Krugle launching in March!

Link (via digg)

Devil is in the details, right?

I recently got my hands on Game Architecture and Design.  So far I’ve been impressed with it and I’m going to try and follow it chapter by chapter and apply it to my game Alien Sovereign.  I’ve been working on a document for a couple years now catching all my ideas and refining things, which is a cross between the Treatment that the book describes in Chapter 2 and a first pass at the Game Spec described in chapter 2.  It is causing me problems in structure department, oh well.

I think, I hope, this book has kicked it into my head that I’m really lacking on the details for my game.  I’ve come across the idea in other books, but until now I keep thinking that somehow I’d work out the details while I was coding.  Instead it has been a big barrier to coding because I get lost as to what to do next, which leads to procrastination via tinkering with new technology and the like.

I’ve also been playing with the new Alpha 4 release of T2D and some of the new tutorials up on TDN.

Bug Me Not

Hate having to always register with sites to view the useful information?  Have trouble remebering what you user name was?  This is the prefect solution. Bug Me Not

The Digital Boneyard

Wondering what to do with the great art and tools created for a game that never saw the light of day?  Put them up for adoption at the The Digital Boneyard!


Link

Microsoft DirectX December SDK released

Includes a Direct3D 10 preview, the .NET Framework 2.0 (Beta) and Windows Vista Game Explorer (Beta) More at: http://msdn.microsoft.com/directx/sdk/

Taperwire

TaperwireThese products could be the solution to many a geeks problems.  Imagine all your cat5 and speaker wires disappeating into the walls with out having to acutally fish them through!

Link