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><channel><title>Mr. Phil Games &#187; Ludum Dare</title> <atom:link href="http://www.mrphilgames.com/category/ludum-dare/feed/" rel="self" type="application/rss+xml" /><link>http://www.mrphilgames.com</link> <description>Thinking Gamers Rule!</description> <lastBuildDate>Tue, 17 Jan 2012 05:38:08 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Ludum Dare 21 &#8211; Conclusion</title><link>http://www.mrphilgames.com/ludum-dare-21-conclusion/</link> <comments>http://www.mrphilgames.com/ludum-dare-21-conclusion/#comments</comments> <pubDate>Fri, 26 Aug 2011 20:16:40 +0000</pubDate> <dc:creator>MrPhil</dc:creator> <category><![CDATA[Business]]></category> <category><![CDATA[GameDev]]></category> <category><![CDATA[Ludum Dare]]></category> <category><![CDATA[Tools]]></category> <category><![CDATA[Torque]]></category> <category><![CDATA[Unity]]></category> <category><![CDATA[XNA]]></category><guid
isPermaLink="false">http://www.mrphilgames.com/?p=1172</guid> <description><![CDATA[I didn&#8217;t finish. I just didn&#8217;t have my weekend clear.  You really need a clear weekend to finish Ludum Dare. The tech change in the middle didn&#8217;t help. My main take away: Unity slowed me down. I&#8217;m too much of a programmer. When a game engine gets in the way, I can see all the [...]]]></description> <content:encoded><![CDATA[<p></p><p>I didn&#8217;t finish. I just didn&#8217;t have my weekend clear.  You really need a clear weekend to finish Ludum Dare. The tech change in the middle didn&#8217;t help.</p><p>My main take away: Unity slowed me down. I&#8217;m too much of a programmer. When a game engine gets in the way, I can see all the different ways I would code myself out of the problem, but I can&#8217;t see any solutions in the engine&#8217;s context. Code is a powerful too, and I&#8217;m good at using it. Game engine&#8217;s are alien worlds with bizarre rules and un-explainable behavior.</p><p>So, I&#8217;m going to stop using game engines (or frameworks etc.) I&#8217;ll use non-game libraries and leave all the game programming to myself. Specifically, something like SDL, SFML or even XNA are good for me, but not stuff like Torque 2D or Unity. I think XNA is &#8220;library&#8221; enough not to be considered a game engine. It&#8217;s more like a toolbox. Oh, I think the caveat here is I want to make 2D games, not 3D.</p><p>I think there is a bigger principal at work here: <a
href="http://en.wikipedia.org/wiki/KISS_principle">KISS = Keep It Simple Stupid</a> Game Engine&#8217;s are complicated systems built by lots of programmers.  They have multitudes of  audiences with different needs.  This all makes them hard to understand with lots of bells and whistles.  In order to accommodate all these different requirements, some feature are overly complex with lots of assumptions.  Those assumptions require rigidness to keep you out of the weeds that aren&#8217;t handle so well because of those assumptions.  So at the end of a Ludum Dare weekend, you look back and see all the time lost figuring the game engine&#8217;s nuances and gotrchas.  Then you pine for a chance to go back in time and just pounded out the code you needed.</p> ]]></content:encoded> <wfw:commentRss>http://www.mrphilgames.com/ludum-dare-21-conclusion/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ludum Dare 21 &#8211; Update 3</title><link>http://www.mrphilgames.com/ludum-dare-21-update-3/</link> <comments>http://www.mrphilgames.com/ludum-dare-21-update-3/#comments</comments> <pubDate>Fri, 26 Aug 2011 19:36:39 +0000</pubDate> <dc:creator>MrPhil</dc:creator> <category><![CDATA[GameDev]]></category> <category><![CDATA[Ludum Dare]]></category><guid
isPermaLink="false">http://www.mrphilgames.com/?p=1169</guid> <description><![CDATA[The XNA version of my game now surpasses the Unity version. What&#8217;s working: Player display Player movement Player collision with items Background Board (no wall collision yet) Door key displays Player can pickup keys What still needs to be done: Wall collision Door display (Locked and Open) Level transition Enemy display Enemy following Enemy killing [...]]]></description> <content:encoded><![CDATA[<p></p><p>The XNA version of my game now surpasses the Unity version.  What&#8217;s working:</p><ul><li>Player display</li><li>Player movement</li><li>Player collision with items</li><li>Background Board (no wall collision yet)</li><li>Door key displays</li><li>Player can pickup keys</li></ul><div>What still needs to be done:</div><div><ul><li>Wall collision</li><li>Door display (Locked and Open)</li><li>Level transition</li><li>Enemy display</li><li>Enemy following</li><li>Enemy killing you</li><li>More Levels</li></ul><div>I&#8217;m feeling like this list is too long to finish in 7 hours and 15 minutes.  I also have a lot of chores around the apartment that need attention. So,  I&#8217;m going knock the &#8220;can&#8217;t ignore&#8221; ones out and then hopefully I can sprint to the end!</div><div><div
id="attachment_1345" class="wp-caption aligncenter" style="width: 450px"> <a
href="http://mrphilgames.s3.amazonaws.com/wp-content/uploads/2011/08/ld21-screenshot-2.png"><img
class="size-full wp-image-1345" title="LD21 Screenshot 2" src="http://mrphilgames.s3.amazonaws.com/wp-content/uploads/2011/08/ld21-screenshot-2.png" alt="LD21 Screenshot 2" width="450" height="281" /></a><p
class="wp-caption-text">LD21 Screenshot 2</p></div></div></div> ]]></content:encoded> <wfw:commentRss>http://www.mrphilgames.com/ludum-dare-21-update-3/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ludum Dare 21 &#8211; Update 2</title><link>http://www.mrphilgames.com/ludum-dare-21-update-2/</link> <comments>http://www.mrphilgames.com/ludum-dare-21-update-2/#comments</comments> <pubDate>Fri, 26 Aug 2011 19:35:47 +0000</pubDate> <dc:creator>MrPhil</dc:creator> <category><![CDATA[GameDev]]></category> <category><![CDATA[Ludum Dare]]></category> <category><![CDATA[XNA]]></category><guid
isPermaLink="false">http://www.mrphilgames.com/?p=1167</guid> <description><![CDATA[Sick of fighting with Unity. Switching to XNA. And, I have a party to goto now, so I don&#8217;t expect too much of a game done by Sunday night. That&#8217;s the way Ludum Dare&#8217;s go!]]></description> <content:encoded><![CDATA[<p></p><p>Sick of fighting with Unity.  Switching to XNA.  And, I have a party to goto now, so I don&#8217;t expect too much of a game done by Sunday night.  That&#8217;s the way Ludum Dare&#8217;s go!</p><div
id="attachment_1340" class="wp-caption aligncenter" style="width: 187px"> <a
href="http://mrphilgames.s3.amazonaws.com/wp-content/uploads/2011/08/untitled.png"><img
src="http://mrphilgames.s3.amazonaws.com/wp-content/uploads/2011/08/untitled.png?w=187" alt="The Start in XNA" title="The Start in XNA" width="187" height="300" class="size-medium wp-image-1340" /></a><p
class="wp-caption-text">The Start in XNA</p></div> ]]></content:encoded> <wfw:commentRss>http://www.mrphilgames.com/ludum-dare-21-update-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ludum Dare 21</title><link>http://www.mrphilgames.com/ludum-dare-21/</link> <comments>http://www.mrphilgames.com/ludum-dare-21/#comments</comments> <pubDate>Fri, 26 Aug 2011 19:35:17 +0000</pubDate> <dc:creator>MrPhil</dc:creator> <category><![CDATA[GameDev]]></category> <category><![CDATA[Games I Like]]></category> <category><![CDATA[Ludum Dare]]></category> <category><![CDATA[Unity]]></category><guid
isPermaLink="false">http://www.mrphilgames.com/?p=1165</guid> <description><![CDATA[I&#8217;m about half way throught this weekend&#8217;s Ludum Dare 21 (althought the traffic level is really bad right now.)  The theme is Escape. Tools so far: Unity3d 3.4 Visual Studio 2010 Paint My Pac Man mechanic isn&#8217;t exactly fun, but it too late in the contest now to change   I&#8217;m using momentum or forces to move [...]]]></description> <content:encoded><![CDATA[<p></p><p>I&#8217;m about half way throught this weekend&#8217;s <a
href="http://www.ludumdare.com">Ludum Dare 21</a> (althought the traffic level is really bad right now.)  The theme is <em>Escape</em>.</p><p>Tools so far:</p><ul><li><a
href="http://unity3d.com/">Unity3d 3.4</a></li><li><a
href="http://www.microsoft.com/visualstudio">Visual Studio 2010</a></li><li><a
href="http://windows.microsoft.com/en-US/windows7/products/features/paint">Paint</a></li></ul><p>My Pac Man mechanic isn&#8217;t exactly fun, but it too late in the contest now to change <img
src='http://mrphilgames.s3.amazonaws.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   I&#8217;m using momentum or forces to move the player, which at least one interesting difference over the classic game.  This make moving around a little less straight forward, and might have some emergent strategies, we&#8217;ll see.</p><p>Interesting! <a
href="http://notch.tumblr.com/">Notch </a>of <a
href="http://www.minecraft.net/">Minecraft </a>fame is<a
href="http://twitch.tv/realnotch"> video streaming live as he programs his Ludum Dare 21 entry</a>!!</p><p>&nbsp;</p><p>&nbsp;</p> ]]></content:encoded> <wfw:commentRss>http://www.mrphilgames.com/ludum-dare-21/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ludum Dare 20 Has Begun</title><link>http://www.mrphilgames.com/ludum-dare-20-has-begun/</link> <comments>http://www.mrphilgames.com/ludum-dare-20-has-begun/#comments</comments> <pubDate>Sat, 30 Apr 2011 02:12:04 +0000</pubDate> <dc:creator>MrPhil</dc:creator> <category><![CDATA[Ludum Dare]]></category><guid
isPermaLink="false">http://www.mrphilgames.com/?p=1122</guid> <description><![CDATA[It&#8217;s going to be a hard Ludum Dare, because the theme is It&#8217;s Dangerous to go Alone! Take this!]]></description> <content:encoded><![CDATA[<p></p><p>It&#8217;s going to be a hard Ludum Dare, because the theme is <em>It&#8217;s Dangerous to go Alone! Take this!</em></p> ]]></content:encoded> <wfw:commentRss>http://www.mrphilgames.com/ludum-dare-20-has-begun/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ludum Dare Career</title><link>http://www.mrphilgames.com/ludum-dare-career/</link> <comments>http://www.mrphilgames.com/ludum-dare-career/#comments</comments> <pubDate>Fri, 17 Dec 2010 03:39:48 +0000</pubDate> <dc:creator>MrPhil</dc:creator> <category><![CDATA[Ludum Dare]]></category><guid
isPermaLink="false">http://www.mrphilgames.com/?p=872</guid> <description><![CDATA[Ludum Dare 19 is right around the corner, so let&#8217;s take a moment to review my Ludum Dare Career. LD #6 &#8211; Light and Darkness, 2005 Puzzle Bots &#8211; Incomplete There is, amazingly, still some evidence that I particpated in this one. Only the Internet Gods know how long that&#8217;ll last, so I harvested the [...]]]></description> <content:encoded><![CDATA[<p></p><p>Ludum Dare 19 is right around the corner, so let&#8217;s take a moment to review my Ludum Dare Career.</p><p><strong>LD #6 &#8211; Light and Darkness, 2005</strong><br
/> <a
href="http://www.mrphilgames.com/tag/ld6/">Puzzle Bots &#8211; Incomplete</a><br
/> There is, amazingly, still some <a
href="http://www.mechanicalcat.net/tech/ld48/6/Mr.Phil">evidence that I particpated in this one.</a> Only the Internet Gods know how long that&#8217;ll last, so I harvested the results and added them to my blog under the tag <a
href="http://www.mrphilgames.com/tag/ld6/">LD6</a>.  My idea was to build a strategy game about photosynthetic organisms battling for light.  I got an incomplete.</p><p><strong>LD #7 &#8211; Growth, 2005</strong><br
/> <del
datetime="2010-12-17T03:03:13+00:00">Name Unknown</del><br
/> I may or may not have particapted in this one.  I feel like I did, but can find no evidence.</p><p><strong>LD #11 &#8211; Minimalist, 2008</strong><br
/> <a
href="http://www.ludumdare.com/compo/category/ld11/?author_name=mrphil">Battle Magic</a><br
/> A game of battling mages with no visuals, just text.  It is one of my more successful games, and generated a bit of buzz because people disagreed about the affects the Luck spell had.</p><p><strong>LD #12 &#8211; The Tower, 2008 </strong><br
/> <a
href="http://www.ludumdare.com/compo/category/ld12/?author_name=mrphil">Stacker</a><br
/> This is the most playable game I&#8217;ve created.  You stack small little yellow cubes higher and higher.</p><p><strong>LD #13 &#8211; Roads, 2008</strong><br
/> <a
href="http://www.ludumdare.com/compo/category/ld13/?author_name=mrphil">Iron Roads &#8211; Incomplete</a><br
/> LD13 was interesting because I just used the time to start a larger game, and didn&#8217;t even try to finish.  If you look at the comments it got, a lot of people would like to see it completed.  I have continued to work on a post-compo version but it has always suffered from being a low priority.  I hope it&#8217;ll become my top priority in the second half of 2011.</p><p><strong>LD #16 &#8211; Exploration, 2009</strong><br
/> <a
href="http://www.ludumdare.com/compo/category/ld-16-2009/?author_name=mrphil">No name &#8211; Incomplete</a><br
/> I tried to make a space exploration game.  I was trying to do something like <a
href="http://www.shrapnelgames.com/Digital_Eel/WW/WW_page.html">Digital Eel&#8217;s Weird Worlds &#8211; Return to Infinite Space</a>.  I got bogged down by the user interface code and gave-up.</p><p><strong>LD #17 &#8211; Islands, 2010 </strong><br
/> <a
href="http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&#038;uid=165">Island Airline</a><br
/> Islands was another attempt at a strategy game.  The player is in charge of an vacation airline.  It is playable, but really isn&#8217;t any fun.  I think it&#8217;ll be a full game one day.</p><p><strong>LD #18 &#8211; Enemies as Weapons, 2010 </strong><br
/> <a
href="http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&#038;uid=165">Deflector Beam</a><br
/> You&#8217;re the tracker beam operator aboard a UFO and must protect your ship by deflecting the bullets of enemy fighters.  It is barely playable and really short.</p><p><strong>MiniLD #10 &#8211; Domestic Violence, 2009</strong><br
/> <a
href="http://www.ludumdare.com/compo/category/minild/minild-10/?author_name=mrphil">No Name &#8211; Incomplete</a><br
/> This was a very hard theme for me to work with.  I did some design, but eventual abandoned the whole idea because it creeped me out.</p><p><strong>MiniLD #16 &#8211; Constraints, 2010</strong><br
/> <a
href="http://www.ludumdare.com/compo/category/minild/minild-16/?author_name=mrphil">Yet to be Named RPG &#8211; Incomplete</a><br
/> I didn&#8217;t finish a sort of rails squads tactics game.</p><p><strong>October Challenge 2010</strong><br
/> <a
href="/stacker/#Buy">Play/Buy Stacker</a> <a
href="/category/october-challenge/">Dev Log</a><br
/> I took LD12&#8242;s Stacker made it 3D and gave it obstacles to build around.  It is for sale, but it is still very rough around the edges.  I have a big face lift planned.</p><p>All in all I&#8217;ve participated in 10-11 Ludum Dares of some flavor or another.  Notice how I used the word &#8220;participated?&#8221;  This is clever of me because several of my attempt are incomplete or ridiculously un-fun.  There are a lot of incompletes.  I often over reach with my idea and often get stuck pounding out basic infrastructure code.  I think I&#8217;m getting better, but I certainly don&#8217;t think I&#8217;ve conquered this problem.  I&#8217;m considering using Unity this time around as a strategy to keep myself from getting stuck in the code details.   I am worried, however, that Unity won&#8217;t be flexible enough to execute my ideas in.  Unity is a 3D engine, and my art skills are barely only suited for 2D games, much less 3D.  Plus, my area of interest tends to be strategy games, which are more about a user interface than a 3D world.  I&#8217;m not sure how well Unity will serve these tendencies.  So, I have my pile of XNA books and code on standby.</p> ]]></content:encoded> <wfw:commentRss>http://www.mrphilgames.com/ludum-dare-career/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ludum Dare 19 Coming Soon</title><link>http://www.mrphilgames.com/ludum-dare-19-coming-soon/</link> <comments>http://www.mrphilgames.com/ludum-dare-19-coming-soon/#comments</comments> <pubDate>Fri, 03 Dec 2010 19:29:47 +0000</pubDate> <dc:creator>MrPhil</dc:creator> <category><![CDATA[Ludum Dare]]></category><guid
isPermaLink="false">http://www.mrphilgames.com/?p=861</guid> <description><![CDATA[I&#8217;ll be participating in Ludum Dare 19 &#8211; December 17th-20th, 2010, you can follow my dev diary of  the event at Ludum Dare&#8217;s site. I&#8217;m also collecting resources at: Ludum Dare and /r/gamedev * ANBSoft’s Sprite Manager 2 ($150) * 3DBuzz&#8217; Simple 2D Shooter * Unity 2D Tutorial * Unify Community Wik * Unity 3d Student [...]]]></description> <content:encoded><![CDATA[<p></p><p>I&#8217;ll be participating in Ludum Dare 19 &#8211; December 17th-20th, 2010, you can follow my <a
title="Ludum Dare" href="http://www.ludumdare.com/compo/author/mrphil/">dev diary of  the event at Ludum Dare&#8217;s site.</a></p><p>I&#8217;m also collecting resources at: <a
title="LD 19 Unity Resource Request" href="http://www.ludumdare.com/compo/2010/12/01/ld19-unity-resource-request/">Ludum Dare</a> and <a
href="http://www.reddit.com/r/gamedev/comments/eeq8o/what_unity_resources_would_you_recommend_for/">/r/gamedev</a><br
/> * <a
href="http://anbsoft.com/middleware/sm2/">ANBSoft’s Sprite Manager 2 ($150)</a><br
/> * <a
href="http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=db25cc88fdc47f4afd9562b6abb1332a">3DBuzz&#8217; Simple 2D Shooter</a><br
/> * <a
href="http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial">Unity 2D Tutorial</a><br
/> * <a
href="http://www.unifycommunity.com/wiki/index.php?title=Main_Page">Unify Community Wik</a><br
/> * <a
href="http://www.unity3dstudent.com/">Unity 3d Student</a></p><p>Also here are some Ludum Dare survival guides:<br
/> * <a
href="http://sol.gfxile.net/ldsurvival.html">Sol&#8217;s &#8220;rules&#8221; for surviving Ludum Dare 48h</a><br
/> * <a
href="http://www.rtsoft.com/48/guide/">MrFun&#8217;s A Guide to the LD48</a></p><p>Have any to add?</p> ]]></content:encoded> <wfw:commentRss>http://www.mrphilgames.com/ludum-dare-19-coming-soon/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>October Challenge Released</title><link>http://www.mrphilgames.com/october-challenge-released/</link> <comments>http://www.mrphilgames.com/october-challenge-released/#comments</comments> <pubDate>Mon, 01 Nov 2010 03:12:17 +0000</pubDate> <dc:creator>MrPhil</dc:creator> <category><![CDATA[Ludum Dare]]></category> <category><![CDATA[October Challenge]]></category> <category><![CDATA[Stacker]]></category><guid
isPermaLink="false">http://www.mrphilgames.com/?p=650</guid> <description><![CDATA[I&#8217;ve put Stacker up for sale: here. I&#8217;m a little embarrassed that it isn&#8217;t in better shape, and only has four levels. I&#8217;ll be improving in time, but for now I&#8217;m just happy it is done. Here are a few obstacles I had to over come to get it even to this point: Outside Forces [...]]]></description> <content:encoded><![CDATA[<p><a
class="post_image_link" href="http://www.mrphilgames.com/october-challenge-released/" title="Permanent link to October Challenge Released"><img
class="post_image alignnone remove_bottom_margin" src="http://mrphilgames.s3.amazonaws.com/wp-content/uploads/2010/10/StackerTitleSS.png" width="480" height="360" alt="Stacker, a Tower of fun!" /></a></p><p><a
href="http://www.mrphilgames.com/games/stacker/">I&#8217;ve put Stacker up for sale: here.</a></p><p>I&#8217;m a little embarrassed that it isn&#8217;t in better shape, and only has four levels.  I&#8217;ll be improving in time, but for now I&#8217;m just happy it is done.  Here are a few obstacles I had to over come to get it even to this point:</p><p><strong>Outside Forces</strong><br
/> 1. On Sunday, October 24th my apartment was flooded!  Apparently, a hot water heater a few floors above me failed and water flowed into mine (and 14 other) apartment unabated for about 9 hours.  Naturally it affected the area my workspace is setup, so I had to move everything to a dry safe area.  I only got things back together late Wed night.  So, that&#8217;s was a few days I was not able to get any work done.</p><p>2. The last few days I had family in town, so I didn&#8217;t get much done.</p><p><strong>Internal Forces</strong><br
/> 3. I&#8217;m art skills are awful.  There came a point in development a couple weeks ago where I started hating my boring visuals and this de-motivated me.  Made me even question the entire project.   I couldn&#8217;t get myself to move forward on my levels because I kept trying to make them look better instead of play better.  The little critic in my head kept saying no one is going to like it because it so boring looking!   I lost two Saturdays to this issue by procrastinating.  I played a lot of SillySoft&#8217;s new game <a
href="http://sillysoft.net/vox/">Castle Vox</a>.</p><p>4. 3D visuals!  This is connected to the issue above.  Usually I stick to 2D visuals and dealing with textures, etc was all new.  It made it hard for me to get things to look nice.  I need to hire an artist!</p><p>5. Reddit.com, unfortunately, I&#8217;ve made a habit of jumping to Reddit.com from time to time as a mental break, which it is great for, but it leads to never ending, &#8220;Ooo&#8230; what&#8217;s that&#8230; click&#8230; Ooooo&#8230; what&#8217;s that&#8230;&#8221; repeat over and over and over.  So, yeah&#8230; I need to stop going there maybe.</p> ]]></content:encoded> <wfw:commentRss>http://www.mrphilgames.com/october-challenge-released/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pretty Target</title><link>http://www.mrphilgames.com/pretty-target/</link> <comments>http://www.mrphilgames.com/pretty-target/#comments</comments> <pubDate>Sat, 09 Oct 2010 03:21:01 +0000</pubDate> <dc:creator>MrPhil</dc:creator> <category><![CDATA[Ludum Dare]]></category> <category><![CDATA[October Challenge]]></category> <category><![CDATA[Stacker]]></category><guid
isPermaLink="false">http://www.mrphilgames.com/?p=510</guid> <description><![CDATA[I created a nice visual target, literally, to aim for. It took me a little bit of time to figure out how to visually display the target separate from the collision mesh. Including, a slow walk down a lane called Child-Parent Scripting Confusion. But, now it is functional. Next Action: Level Two Total Hours To [...]]]></description> <content:encoded><![CDATA[<p></p><p>I created a nice visual target, literally, to aim for.  It took me a little bit of time to figure out how to visually display the target separate from the collision mesh.  Including, a slow walk down a lane called Child-Parent Scripting Confusion.  But, now it is functional.<br
/><div
id="attachment_511" class="wp-caption aligncenter" style="width: 300px"> <a
href="http://mrphilgames.s3.amazonaws.com/wp-content/uploads/2010/10/StackerProgress4.png"><img
src="http://mrphilgames.s3.amazonaws.com/wp-content/uploads/2010/10/StackerProgress4-300x158.png" alt="October Challenge Progress 10/8" title="October Challenge Progress 10/8" width="300" height="158" class="size-medium wp-image-511" /></a><p
class="wp-caption-text">October Challenge Progress 10/8</p></div></p><p>Next Action: Level Two<br
/> Total Hours To Date: 18.25</p> ]]></content:encoded> <wfw:commentRss>http://www.mrphilgames.com/pretty-target/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>October Challenge Progress:Now with Red Lettering</title><link>http://www.mrphilgames.com/october-challenge-progress-report-3/</link> <comments>http://www.mrphilgames.com/october-challenge-progress-report-3/#comments</comments> <pubDate>Fri, 08 Oct 2010 04:17:53 +0000</pubDate> <dc:creator>MrPhil</dc:creator> <category><![CDATA[Ludum Dare]]></category> <category><![CDATA[October Challenge]]></category> <category><![CDATA[Stacker]]></category><guid
isPermaLink="false">http://www.mrphilgames.com/?p=499</guid> <description><![CDATA[It was a real fight tonight getting the &#8220;Win&#8221; to be displayed nicely and in red. Took me a while to understand the relationship between the GUIText and a font material. Brother, sure wish I had figured it out faster. On the business hat side of things I discovered that PayPal now has a microtransation [...]]]></description> <content:encoded><![CDATA[<p></p><p>It was a real fight tonight getting the &#8220;Win&#8221; to be displayed nicely and in red.  Took me a while to understand the relationship between the GUIText and a font material.  Brother, sure wish I had figured it out faster.<br
/><div
id="attachment_500" class="wp-caption aligncenter" style="width: 300px"> <a
href="http://mrphilgames.s3.amazonaws.com/wp-content/uploads/2010/10/StackerProgress3.png"><img
src="http://mrphilgames.s3.amazonaws.com/wp-content/uploads/2010/10/StackerProgress3-300x232.png" alt="Stacker Progress 10/7" title="Stacker Progress 10/7" width="300" height="232" class="size-medium wp-image-500" /></a><p
class="wp-caption-text">Stacker Progress 10/7</p></div></p><p>On the business hat side of things I discovered that <a
href="https://www.paypalobjects.com/IntegrationCenter/ic_micropayments.html">PayPal now has a microtransation option</a> to their pricing structure and signed up.  I have my reservations about the trustworthiness of PayPal after all the stories I&#8217;ve heard, but this will be my best option if I price Stacker at $1 like I was thinking.</p><p>Next Action: Some sort of visualization for the target area you are building the tower to.<br
/> Total Hours To Date: 15.75</p> ]]></content:encoded> <wfw:commentRss>http://www.mrphilgames.com/october-challenge-progress-report-3/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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