Global Game Jam 2013

Global Game Jam 2013

I participated in the Global Game Jam this year.  It was my second appearence, the first time being in 2010 on Space Exodus.

Here are my brainstorming notes (on right) and pitch (on left):

Picture of Heart but as a game.

Heart QWOP Concept

 

Essentially I wanted to make a QWOP style game about moving blood through the heart to the brain.  I was thinking that if you didn’t do it well enough the brain would loose oxygen and then the letters you need to press would change.  Sadly, no one wanted to join my team.

Instead I joined the Heart Trampoline team.

Start menu for Heart Trampoline.

Heart Trampoline

Play Heart Trampoline.  Be sure to check out the credits, one of our talented artist did portraits of all the team members.

Also, Heart Trampoline is my January entry in the One Game A Month Jam/Challenge.

 

 

Comments Off on Global Game Jam 2013

What Unity Games are on Steam?

Updated 2014-01-16

This is a question I hear a lot and here’s what I’ve learned:

See a game missing? Email me the name and citation, thanks.

Comments Off on What Unity Games are on Steam?

Dev Log 1/11/2013

This evening I worked on basic boiler plate stuff. I put some stuff up on github including Futile QuickStart I even made a pull request for Futile.
I pretty much spent the rest of evening fighting my font code. Fonts took way too long because I though I was running the latest version of Futile, but it turned out I wasn’t. I got confused about my github pull and which package I imported. Exactly, one of those things that bugs me about the way github’s and Unity’s idiosyncrasies interact. Anyway, once I figuring that out, Futile gave me a useful error that nicely explained what the problem was, oh hum.

Comments Off on Dev Log 1/11/2013

Recommended Game Development Reading, Watching and Playing

A Thumbs Up

Updated 8/08/2013

Comments Off on Recommended Game Development Reading, Watching and Playing

WAUUG is born!

One my achomplishments of the holidays was the sucessful launch of WAUUG or the Washington (DC) Area Unity3D Users Group.

http://capitalgames.tumblr.com/post/35807468762/dc-devs-drop-some-knowledge-at-first-unity3d-users

Comments Off on WAUUG is born!

Futile Quick Start

Futile is a framework that allows you to control rendering within Unity programmatically. This is a boon to anyone interested in 2D games and finds, like myself, that Unity impedes 2D game development.

  1. Get Futile from Github
  2. Import the Futile.unitypackage into you Unity project, Assets->Import Package->Custom Package…
  3. Create an Empty GameObject and call it Futile Camera, GameObject->Create Empty
  4. Find the Futile script in the Project Pane and drag it to the Futile Camera object you just created.
  5. Make or find a fun and silly image, I like this one: OMG IT SPINS
  6. Now put it in you Unity project under the Asset folder and call it OMG.
  7. Click on the image and set the Texture Type to Advance and then the Non Power of 2 to None.
  8. Create a new Script file and name it FunWithFutile.cs and drag it to the Futile Camera object.
  9. Now copy the code below into you script file.
    using UnityEngine;
    public class FunWithFutile : MonoBehaviour
    {
        // Use this for initialization
        void Start()
        {
            FutileParams futileParams =
                new FutileParams(true, true, true, true);
            futileParams.AddResolutionLevel(
                1024, 1, 1, "");
            futileParams.origin = new Vector2(
                 0.5f, 0.5f);
            Futile.instance.Init(futileParams);
            Futile.atlasManager.LoadImage("OMG");
            FSprite fSprite = new FSprite("OMG");
            Futile.stage.AddChild(fSprite);
        }
        // Update is called once per frame
        void Update()
        {
        }
    }
  10. Press play and be impressed!
Comments Off on Futile Quick Start

Games Need Juice

I came across this very good video on adding juiciness to games:

Juice it or lose it – a talk by Martin Jonasson & Petri Purho

You can also:

Comments Off on Games Need Juice

Ludum Dare 24 – What The Flock

Ludum Dare, big, tall and shadowed

What is Ludum Dare?: You have 48 hours to make a game from scratch meeting a theme announced at the start of the contest. Learn more about Ludum Dare here.
When: August 24th-27th 2012
ThemeEvolution
Dev Log: MrPhil at Ludum Dare
Source: https://github.com/MrPhil/Ludum-Dare-23-Keycode-Games/tree/MrPhil’s-LD24
Resources:

Install/Play: Web

Comments Off on Ludum Dare 24 – What The Flock

Inspiration: Small Worlds by David Shute

Small Worlds
There is game called Small Worlds by David Shute I want take a moment to highlight. I played it back in 2009, and it won CGDC #6. I can’t tell you how many times this game has entered my thoughts during brainstorming sessions. Here are several reason I can identify why this game has stuck in my mind. First, its beautiful art.  The fact that it is pixel art adds to my amazement. It seems within grasp of my art ability, but I doubt it, all great art seems easy. Second, the game is compelling, you want to know the story behind the world and your character. The story moves forwards because of the scenery, not because of what anyone says. The visuals hint at what has happen and propels you forward, you must know. Third, the music (by Kevin MacLeod) is wonderful. It adds the perfect atmosphere which induces this compelling feeling of wonder and amazement.

Comments Off on Inspiration: Small Worlds by David Shute

My Notes from LD23

Games I really liked:

Potential Tools:

Tools I usedl:

Comments Off on My Notes from LD23