Let’s Play: Horse Lords of Bolighar

Let’s Play: Horse Lords of Bolighar

Pressrelease_CKII_Horse_Lords_1

I decided to do an experiment this month and make some Let’s Play YouTube videos.  I’m playing Crusader Kingdoms 2 with the Horse Lords DLC and playing House Dulo, the Khan of Bolghar who is related to the King of Bulgaria.  Here’s the playlist: Horse Lords of Bolghar

I’m up to 70 total videos now and my Let’s Code, Following Catlike Coding’s Tutorial Swirly Pipe, Part 1 , is still the most popular by far.

Comments Off on Let’s Play: Horse Lords of Bolighar

Seamless Texture Generator

Exciting news! I’ve become the owner of Seamless Texture Generator which is a great tool for making tile textures for games (and other stuff) out of images. It work really well and part of the reason I bough the IP is because of how well it works. Here’s an example:

 —->   

Notice how even the jarring seem created by the cement bag is smoothed away.

See for yourself, there is a free demo: http://www.seamlesstexturegenerator.com/

The program is pretty old and doesn’t support Windows 10, but I’m hoping to write a new version down the road.

Comments Off on Seamless Texture Generator

I voted in the IGDA 2015 Board of Directors Election! Have you? #IGDAElection

Comments Off on I voted in the IGDA 2015 Board of Directors Election! Have you? #IGDAElection

Tech Demo: Voronoi Algorithm

Here’s a small tech demo I’ve been working on. It’s the application of the Voronoi Algorithm to a map’s political boundaries as two players place bases or cities. It was written in Unity3D and essentially the system continuously loops over each cube and determines which of the existing bases (or mouse) is closest. One quirk, is there is a limit to how far away a cube can be or it will simply remain neutral. I have several different ideas about how to apply this to a game but I’m still searching for a theme that fits the mechanic very well.

Comments Off on Tech Demo: Voronoi Algorithm

Here’s come Ludum Dare 31!

LD31

☃☃☃ Vote Snowman! ☃☃☃

Follow me at http://ludumdare.com/compo/author/mrphil/ I’ll also be streaming! Watch at http://www.twitch.tv/xmrphil

LD31 TV Wins

Comments Off on ☃

JAI Language

Jonathan Blow of Braid fame gave a really interesting Twitch/YouTube talks about making a new language to replace C/C++ that is specifically for making games with: https://www.youtube.com/watch?v=TH9VCN6UkyQ .  I’m very interested and his rationals resonates a lot with me.  I gave up C/C++ long, long ago because it was so messy and conveluted.  This could totally bring me back to a “bare metal” language. I started a reference page to collect links, etc: http://www.mrphilgames.com/jai/

Comments Off on JAI Language

Game A Week Resources (and Level A Week)

The idea: – Make Many Games: Learn Many Things and Game A Week: Getting Experienced At Failure

Game A Week: Facebook Group, subReddit

Level A Week: same idea for level designers, some folks on the Facebook group for Washington, DC Area Unity Users Group are doing it.

Constraints: Match your “A Week” with a gamejam theme using CompoHub

Inspiration clone a classic:

Comments Off on Game A Week Resources (and Level A Week)

Game A Week 2

Week 2

Idea: Strategy game about screening army/infantry movements using Calvary (like Napoleon did.)

What went right: Nothing really.

What went wrong: 1) Day light savings, always, always causes me to have some serious insomnia. I’ve probably spent at least 20 hours trying to fall asleep this week. 2) Lack of Time, a lot of important things came up and I wasn’t able to put much time into the idea.

What I learned: I spent some time messing with my drag and drop code, but probably should have just banged out a hacky version and moved on. I too easily slip into, “What IS the right way to do this,” instead of just banging something out and learning from that.

Feelings: Meh, Life Happens (I don’t know how you say that in feeling words.)

Play (Warning is is completely unplayable!)
Windows

Comments Off on Game A Week 2

Game A Week 1

Adriel Wallick’s wonderful post-mortem about her Game A Week experiment inspired me to try it out.

Week 1

Idea: How many games of pong can a human play at once.

What went right: 1) Unity, I got it up and running fairly fast with very little code. 2) You can play it.

What went wrong: 1) Work got busy and I had to put in some overtime. This reduced the energy and time I could put into the game. 2) I also ran into troubles with Unity’s 2D physics and spent a fair amount of time fiddling with it.

What I learned: I need to either match the idea I pick with Unity features I already understand, or accommodate “research” time when considering the viability an idea if it needs a feature or area of Unity I haven’t used before.

Feelings: Anger, Hate, Frustration, Disappointment, Helplessness, Guilty, Embarrassed, Let down

Play
Windows

2 Comments

Posttraumatic Growth

We often hear of Posttraumatic stress disorder or PTSD, especially associated with combat veterans and difficulties they face returning home, but did you know there is a positive version of PTSD called Posttraumatic Growth? Game designer Jane McGonigal and author of Reality Is Broken: Why Games Make us Better and How they Can Change the World found herself in a troubling situation. After a sever injury to her head, she began having suicidal thoughts! Her solution was to gamify her recovery! The game is called SuperBetter!

She gave a Ted Talk about the experience: Jane McGonigal: The game that can give you 10 extra years of life

Comments Off on Posttraumatic Growth