— MrPhil (@xMrPhil) January 21, 2016
I decided to do an experiment this month and make some Let’s Play YouTube videos. I’m playing Crusader Kingdoms 2 with the Horse Lords DLC and playing House Dulo, the Khan of Bolghar who is related to the King of Bulgaria. Here’s the playlist: Horse Lords of Bolghar
I’m up to 70 total videos now and my Let’s Code, Following Catlike Coding’s Tutorial Swirly Pipe, Part 1 , is still the most popular by far.
Exciting news! I’ve become the owner of Seamless Texture Generator which is a great tool for making tile textures for games (and other stuff) out of images. It work really well and part of the reason I bough the IP is because of how well it works. Here’s an example:
Notice how even the jarring seem created by the cement bag is smoothed away.
See for yourself, there is a free demo: http://www.seamlesstexturegenerator.com/
The program is pretty old and doesn’t support Windows 10, but I’m hoping to write a new version down the road.
Here’s a small tech demo I’ve been working on. It’s the application of the Voronoi Algorithm to a map’s political boundaries as two players place bases or cities. It was written in Unity3D and essentially the system continuously loops over each cube and determines which of the existing bases (or mouse) is closest. One quirk, is there is a limit to how far away a cube can be or it will simply remain neutral. I have several different ideas about how to apply this to a game but I’m still searching for a theme that fits the mechanic very well.
Here’s come Ludum Dare 31!
☃☃☃ Vote Snowman! ☃☃☃
Jonathan Blow of Braid fame gave a really interesting Twitch/YouTube talks about making a new language to replace C/C++ that is specifically for making games with: https://www.youtube.com/watch?v=TH9VCN6UkyQ . I’m very interested and his rationals resonates a lot with me. I gave up C/C++ long, long ago because it was so messy and conveluted. This could totally bring me back to a “bare metal” language. I started a reference page to collect links, etc: http://www.mrphilgames.com/jai/
Level A Week: same idea for level designers, some folks on the Facebook group for Washington, DC Area Unity Users Group are doing it.
Constraints: Match your “A Week” with a gamejam theme using CompoHub
Inspiration clone a classic:
Idea: Strategy game about screening army/infantry movements using Calvary (like Napoleon did.)
What went right: Nothing really.
What went wrong: 1) Day light savings, always, always causes me to have some serious insomnia. I’ve probably spent at least 20 hours trying to fall asleep this week. 2) Lack of Time, a lot of important things came up and I wasn’t able to put much time into the idea.
What I learned: I spent some time messing with my drag and drop code, but probably should have just banged out a hacky version and moved on. I too easily slip into, “What IS the right way to do this,” instead of just banging something out and learning from that.
Feelings: Meh, Life Happens (I don’t know how you say that in feeling words.)
Play (Warning is is completely unplayable!)