Kickstarter: The Last Sleeper

by MrPhil on January 13, 2012

I added The Last Sleeper to my list of Kickstart projects today.  I really think the music by Erik Aadahl is well done.  The latest update has a nice track, you should take a listen  I’m also intrigued by the story of the game, and it sounds like the game designer has face some serious adversity getting the project this far.  Add your support, only a few hours left!

The Last SleeperThe Last Sleeper

{ 0 comments }

Here’s another batch of interesting game project I’ve supporting on Kickstarter.  They a look they need more support:

UFHO2 – A Turn-based Strategy Game
UFHO2

Organ Trail: Director’s Cut
Organ Trail

LangGuini a Card Game!
LangGuini a Card Game!

Puzzle Me! – A Family-Friendly Board Game
Puzzles Me!

{ 0 comments }

Unity3D #pragma strict Gotch

December 29, 2011

I was working with some code in a book today and could not figure out why a variable was giving me problems. Unknown idenifier: ‘mesh’. (BCE0005) I don’t usually program using JavaScript much less with MonoDevlop, so it took me a while.  Turns out, it’s a little thing: #pragma strict I was using it, and [...]

Read the full article →

2011 Indie of the Year

December 2, 2011

GO VOTE NOW!

Read the full article →

Venus Patrol – Kickstarter

October 4, 2011

I’ve added Venus Patrol to my stable of Kickstarter projects.   It’s basically rebooting Offworld for Boing Boing which went silent back in 2009.

Read the full article →

Americana Dawn: The Long Goodbye

September 2, 2011

Here’s another small project I’m funding over at 8-Bit Funding: Americana Dawn: The Long Goodbye   It’s an interesting freeware project with an early America setting.

Read the full article →

Free RPG tileset for indie game developers

September 1, 2011

I came across and interesting Kickstarter project today called Free RPG tileset for indie game developers  I’m sending a paltry $10 from my wallet (which I might increase.)  I like the idea of crowd sourcing the funds to create art assests that can be used in indie games.  I hope Bret Truchan is successful and not only does [...]

Read the full article →

XNA SpriteFonts

August 30, 2011

While working on Iron Roads today, I tried to use the custom font Radius (a free font from Urban Fonts.)   I like how the letters look like curving tracks you might see on a draftsman’s drawing or surveying map.  It has potential for the Iron Roads logo.  Anyway, I ran into a tricky problem that stumped me for a long [...]

Read the full article →

Hurricane Irene

August 27, 2011

If you want to help the victims of Irene start here: Network For Good: Hurricane Irene Hurricane Irene is causing a lot of stir.  Game jam challenge:  ”You have 48 hours to make a game during the Hurricane and about Hurricanes.” Potential games about Hurricane You are a Hurricane, rip down as many buildings as possible You are an insurance [...]

Read the full article →

Ludum Dare 21 – Conclusion

August 26, 2011

I didn’t finish. I just didn’t have my weekend clear.  You really need a clear weekend to finish Ludum Dare. The tech change in the middle didn’t help. My main take away: Unity slowed me down. I’m too much of a programmer. When a game engine gets in the way, I can see all the [...]

Read the full article →